Paul Forwood Posted March 21, 2006 Posted March 21, 2006 I have been working on a low-patch version of Tinman for testing with the Torque game engine and have just realised that Obsidian Games' exporter only works with A:M models up to version 12. My mistake for starting this in A:M 13!!! Now I am stuck with this model and no route back to A:M 11 or 12. Other people are bound to wind up in this same predicament so I wondered, if any of you code wizards are still looking for plugin ideas, would you like to try your hand at this? I know Jody, (MMZ Timelord), wrote some code to solve a similar problem but it sounded like a one-off special case that wouldn't work for any model. Any takers? Please! Quote
luckbat Posted March 21, 2006 Posted March 21, 2006 Wouldn't it make more sense to ask Obsidian Games if they're planning to support v13? Quote
Paul Forwood Posted March 21, 2006 Author Posted March 21, 2006 Wouldn't it make more sense to ask Obsidian Games if they're planning to support v13? Why? This question is not just about games models. I have noticed other people wanting to revert their models back to a pre-alpha format. This is the A:M forums. Home of Martin Hash's Animation:Master, the application that I am trying to use and promote. You know... the place where we can ask questions, get support, etc. There has been a thread running for several months regarding plugin ideas, which I looked for first, but as I couldn't find it I decided to post here. Yes, I may ask Obsidian Games if they are considering supporting A:M 13 but I doubt very much whether they would do that until it has been officially released. Would you? Quote
Admin Rodney Posted March 21, 2006 Admin Posted March 21, 2006 Probably not the right place to post this but I can see why you did. There are at least two attacks to the problem. Strip/Replace all noncompatible code out of v13 files - The result would be a lossy converted model but would at least work in v12. Enable a copy/paste mechanism - This would allow splines and CPs (and presumably someother resources) to be copied from the paste buffer of v13 into the paste buffer of v12. These are really the same thing but the second would be handled via A:M whereas the first would most likely be a separate utility. Can you accept the data loss? I'm sure (crosses fingers) there is a plan to update the Obsidian Games plugin. Quote
Paul Forwood Posted March 21, 2006 Author Posted March 21, 2006 Can you accept the data loss? For this current example there is little to lose. All I want is the geometry to save me doing it again. I have managed to lose over 8,000 patches from the original 10,675, and would have liked to continue stripping it down, but there is no point if it can't go back into A:M 12. ------------------------------------------------- Edit: I have started a new model in A:M 12 now, which will not use stripped down models. I can probably get a much lower patch count this way anyway. If we can't have a plugin to revert models then how about just displaying 'A:M Alpha' prominently on the title bar so that it is more obvious what version you are using. At the moment it looks the same in 11.1, 12 and 13 alpha. Quote
martin Posted March 21, 2006 Posted March 21, 2006 [Yes, I may ask Obsidian Games if they are considering supporting A:M 13 but I doubt very much whether they would do that until it has been officially released. Would you? Paul, of course they would. I don't know why it wouldn't work now? Let's wait to hear what Chris has to say about it. Quote
Paul Forwood Posted March 21, 2006 Author Posted March 21, 2006 Okay! SHOOT ME! Obsidian Games support A:M13! -------------------------------------------- Very sorry for the panic! Just a case of too much stress at the moment. Quote
RViewer Posted March 21, 2006 Posted March 21, 2006 Very sorry for the panic! Just a case of too much stress at the moment. Quite understandable as projects in A:M are very valuable to those who spend weeks or years creating them. A:M seems to be going through quite a few changes and I hope that the future will include a healthy consideration for the needs of those using A:M in the polygon arena of games etc. I also hope that Martin's sig "Every tool eventually becomes a hammer" is not a foreshadowing. Quote
KenH Posted March 21, 2006 Posted March 21, 2006 "Every tool eventually becomes a hammer" Could the be the slogan for HAMER tm??????? Quote
Admin Rodney Posted March 21, 2006 Admin Posted March 21, 2006 Obsidian Games support A:M13! cool. Quote
walasek Posted March 21, 2006 Posted March 21, 2006 Im just wondering - as I haven't tried this, but couldn't you use the AV2 export/import to convert the geometry? It sounded like that is all you wanted to convert... Arthur Quote
Paul Forwood Posted March 21, 2006 Author Posted March 21, 2006 Hmmm. Good thinking, Arthur! I have never used that exporter/importer in fact I don't even know what that format is but I will certainly try it now. Thanks! --------------------------------- Edit: Ah! Not sure what that would have been. It didn't work anyway, going from 13 to 12. Quote
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