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Hash, Inc. - Animation:Master

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Posted

I'm almost finished with renovating an old unpublished headmodel of myself :) . This was an nice texturing exercise and an exercise in modeling something non-mechanical :) I do not like the texture on the ear at the moment. Hopefully if I find the time in the near future I'll try to rig the face and try to do an lip-sync

 

Comments and crits are highly appreciated

 

Regards

Stian

 

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Posted

Thanks

 

Daaaaaamn! That's an expertly splined (and lit) face.

 

But is your chin really that round?

Your right about the chin, I have reduced the roundness slightly (updated the image in post #1)

 

 

Shaded wire view please. Nice work...but not too keen on the hat or specs! :D

Wire coming up. I agree about the hat (I use it only occasionally) but the reason I made it is because I gave up on making the hair :lol: The specs are mine (see the profile image, not the avatar), so they'll stay :) I might give hair an try later, but if anyone have a link to an great tutorial I'll be happy. Should I use hair with images of my own hair applied?

 

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Posted

Very good, as everything that you model. Good likeness, although wireframes confirmed my initial suspition of low spline count ;-D

 

(I will keep wireframe view handy when modeling someone... just don't tell anyone;-P)

 

Very elegant, yet simple, although that I feel that it lacks definition (splines) to be perfect portrait

 

Drvarceto

Posted

Very concise model, he looks good, though I crave to see a few harder edges of realism unless your going for a style.... I'd love to see some V13 Displacemaps to add a little bit more detail.

 

Ethan

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