Bruce Del Porte Posted December 16, 2005 Share Posted December 16, 2005 Just messing around, looking to make a ghost. I used Ed Lynch’s head model. Ghost 8mb Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted December 16, 2005 Share Posted December 16, 2005 I really like the swirley mist, even better than the face that appears. Could you make a vague image of a face with just the mist? Quote Link to comment Share on other sites More sharing options...
arkaos Posted December 16, 2005 Share Posted December 16, 2005 Pretty wicked, there Bruce. Did you use a sprite emitter on that? Looks great! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 16, 2005 Share Posted December 16, 2005 Nice effect and good use of Ed's head Quote Link to comment Share on other sites More sharing options...
Bruce Del Porte Posted December 16, 2005 Author Share Posted December 16, 2005 Yes, the mist is sprites. I don't think you have the degree of control of the sprites to form shapes once they are emitted, just forces to blow them around. In this case, the sprites are a completely separate pass from the head and I decaled the mist to the head surface. The rest is compositing. The mist pass is on the bottom, the decalled head and then a 50% alpha copy of the mist on top. If you look at the head fade ins and outs, that is about the extent of vagueness you can get without additional masking. Here I fade the mist more so the head more fully forms. Thanks More Ed's Head Quote Link to comment Share on other sites More sharing options...
arkaos Posted December 16, 2005 Share Posted December 16, 2005 Once again...killer animation and effects, Bruce. I checked out your website. Very cool stuff. Love the toilet duck. Pretty twisted Quote Link to comment Share on other sites More sharing options...
Odog2020 Posted December 17, 2005 Share Posted December 17, 2005 Man, that was FREAKY Very nice however. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted December 18, 2005 Share Posted December 18, 2005 I don't think you have the degree of control of the sprites to form shapes once they are emitted, just forces to blow them around. I like what you're doing - very good - looks good the way you're doing it. However, as for containing the sprites in a shape - you could model an approximate shape (or even use the head shape) and turn the face normals inward, have the sprite emitter whirl around inside the shape with collision detection turned on. Don't have the sprites die on impact - can get sorta the shape (try with a sphere) - make the shape transparent or semi-transparent to get a better shape definition look. And yes its difficult to control with accuracy. - some sprites seem to leak out. Quote Link to comment Share on other sites More sharing options...
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