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Hash, Inc. - Animation:Master

Character Work In Progress


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Rigging is tricky business - Assuming you're using the 2001 rig? - if so, and you are following the tute in the art of animation master ? (highly recommended) - then the placement and orientation (especially roll handle) of the bones is usually why things get messed up - the model should look good in the modeling window as the bones have no effect there - it is only in the action, and chor that the bones & the constraint poses take effect.

 

Without seeing an image of the bones, and your hierarchy - it would be impossible to suggest a fix...

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