bentothemax Posted June 8, 2005 Share Posted June 8, 2005 This is my final image of the alleyway that i have been working on for about 2 months on and off on. I hope you like it! Ben Quote Link to comment Share on other sites More sharing options...
Korken Posted June 8, 2005 Share Posted June 8, 2005 It looks very good! But I think you should round the corners abit else very good! Keep it up! //Korken Quote Link to comment Share on other sites More sharing options...
brainmuffin Posted June 8, 2005 Share Posted June 8, 2005 The lighting is good. The bricks could use a bit of grunging up, and those corners.... A displacement map would take some of the sharpness out of the corners. Some roundness would help too. except for the corners, this is a great image. (I confess, I've ben guilty of razor sharp corners myself...) Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted June 8, 2005 Share Posted June 8, 2005 It's looking much better, Ben, but I have to agree about the corners. The first thing to sort out is the alignment of the bricks. The way the maps are aligned at present makes it look like there are bricks of various sizes. Some as thin as half an inch, (12.7mm), which you would never find in a real wall. Align your brick maps with the corner and add a bump map to the mix to indent the mortar areas. Align the maps so that you have one full brick on top of one half brick. Just a suggestion to help make this very nice composition more believable. Quote Link to comment Share on other sites More sharing options...
trajcedrv Posted June 9, 2005 Share Posted June 9, 2005 Nice composition, has lot of atmosphere... I have to agree about corners and size of the bricks... they scream: something is not right! other that that, it could pass as allmost photorealilstic... Drvarceto p.s alignemt of the textures and some displacement might do the trick (note: displacement maps should be used on the dense mesh) Quote Link to comment Share on other sites More sharing options...
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