SHADOWMASTER Posted May 21, 2005 Share Posted May 21, 2005 What's causing this? Quote Link to comment Share on other sites More sharing options...
Dhar Posted May 21, 2005 Share Posted May 21, 2005 The control points don't seem to be attaching to the splines... me thinks Quote Link to comment Share on other sites More sharing options...
Datameister Posted May 21, 2005 Share Posted May 21, 2005 Are the holes showing up in the render? It might just be bugs in the proxy render. Quote Link to comment Share on other sites More sharing options...
Guest jandals Posted May 21, 2005 Share Posted May 21, 2005 If that's a rendered view then the holes may be coming from having a 5-point patches with a lot of curvature. Either having one of the patch's sides cover a 90-degree arc or putting it that close to the rim is giving you the artifacts. I think if you added another spline ring between the rim of the hole and the 5-pointers it might clear up. Adding a "buffer" spline has often cleared up things like this for me. If what you posted is a real-time view (can't quite tell...) then it may just be a realtime anomaly. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted May 21, 2005 Share Posted May 21, 2005 It's difficult to tell from the image due to compression artifacts but it looks like you have some splineage issues. You might want to post the model file so we can get a better look. Cheers Quote Link to comment Share on other sites More sharing options...
heyvern Posted May 21, 2005 Share Posted May 21, 2005 Yeah... that's weird. At first i thought the same... extreme 5 pt patches... however I think I have created 5 pointers like that without trouble. It is the standard configuration for extruding arms/protrusions/limbs after all. So my next thought is the second round spline ring inside. That close to the first could put "stress" on the 5 pt patches. Depends on the bias as well. Severe bias manipulation around 5 pt patches like that can cause SOME trouble... it has for me on occasion. If this is NOT a final render than we need to see that before knowing if it is a problem. However, shaded mode at the highest poly resolution (page up key... all the way up) should be right on the money as far as accurate display of spline anomalies.. at least in my experience. Vernon "Darth Facetious" Zehr Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted May 21, 2005 Share Posted May 21, 2005 I'll take a guess here. It looks like you have either got some dislocated splines or have accidentally extruded something without realising it. You can go in and find the problem but it is probably quicker and easier to break the capping of the holes with a 'K', 'Delete' the extruded rings and extrude them again. Quote Link to comment Share on other sites More sharing options...
SHADOWMASTER Posted May 21, 2005 Author Share Posted May 21, 2005 To clear up the confusion, that is a final render. I tried moving the inner splines farther away, but with no affect. I haven't had time tr try adding another ring. Here's a front view, if it helps at all. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted May 21, 2005 Share Posted May 21, 2005 Try to add another spline-ring bevor you do such a hard jump, which should be on the same level as the one u got. Dont know if it helps, but could... *fuchur* Quote Link to comment Share on other sites More sharing options...
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