sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

A wip of a corpse


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Very nice.

 

Question: How will you setup the forearms when/if you animate it? The reason I ask I'm sure is obvious to you. When a person rotates their forearm the radius and ulna flip over each other then back to "open." Normally people don't notice this because the skin is pretty full there--but your zombie doesn't have this luxury. Just wondering what you think your solution will look like.

 

J

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Ah, forarms. I am glad you asked. I usally model with my forarms already twisted. LIke your hads to your side. Then when you rotate the wrist, it will open up again. I like putting in these little details into my models.

 

I quickly put together this guys forarms, but when I have the rig done I will post it.

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