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Hash, Inc. - Animation:Master

A wip of a corpse


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Very nice.

 

Question: How will you setup the forearms when/if you animate it? The reason I ask I'm sure is obvious to you. When a person rotates their forearm the radius and ulna flip over each other then back to "open." Normally people don't notice this because the skin is pretty full there--but your zombie doesn't have this luxury. Just wondering what you think your solution will look like.

 

J

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Ah, forarms. I am glad you asked. I usally model with my forarms already twisted. LIke your hads to your side. Then when you rotate the wrist, it will open up again. I like putting in these little details into my models.

 

I quickly put together this guys forarms, but when I have the rig done I will post it.

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