william20 Posted April 16, 2005 Share Posted April 16, 2005 OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek. Quote Link to comment Share on other sites More sharing options...
Vash Posted April 16, 2005 Share Posted April 16, 2005 He looks extremely scary. Did you do him with a rotoscope? I couldn't image trying to do that off the top of my head. Quote Link to comment Share on other sites More sharing options...
william20 Posted April 16, 2005 Author Share Posted April 16, 2005 I sculpted out a few of the body and head parts and then used them for rotoscopes. I also, have a skeleton in my studio for reference on this project. Quote Link to comment Share on other sites More sharing options...
jamagica Posted April 16, 2005 Share Posted April 16, 2005 that's w/ no maps!! wow..that's great! Quote Link to comment Share on other sites More sharing options...
steve392 Posted April 16, 2005 Share Posted April 16, 2005 Oh thats some nice modeling ,well done Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted April 16, 2005 Share Posted April 16, 2005 That's the prettiest dead guy I've ever seen! : P Like the zombie look. Quote Link to comment Share on other sites More sharing options...
Roughy Posted April 17, 2005 Share Posted April 17, 2005 someones been playing too much doom3... Quote Link to comment Share on other sites More sharing options...
John Keates Posted April 17, 2005 Share Posted April 17, 2005 That is a very nice model. The fact that you have a skeleten really shows through. I like the way that the flesh hangs off him. Quote Link to comment Share on other sites More sharing options...
JoshB Posted April 18, 2005 Share Posted April 18, 2005 Very nice. Question: How will you setup the forearms when/if you animate it? The reason I ask I'm sure is obvious to you. When a person rotates their forearm the radius and ulna flip over each other then back to "open." Normally people don't notice this because the skin is pretty full there--but your zombie doesn't have this luxury. Just wondering what you think your solution will look like. J Quote Link to comment Share on other sites More sharing options...
Mr. Jaqe Posted April 18, 2005 Share Posted April 18, 2005 The reason I ask I'm sure is obvious to you. Obviously... of course... Ahuh... Now that you mention it, I actually noticed it. Because that's the way we animators are, I guess, both Pro's and amatures. Quote Link to comment Share on other sites More sharing options...
william20 Posted April 18, 2005 Author Share Posted April 18, 2005 Ah, forarms. I am glad you asked. I usally model with my forarms already twisted. LIke your hads to your side. Then when you rotate the wrist, it will open up again. I like putting in these little details into my models. I quickly put together this guys forarms, but when I have the rig done I will post it. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted April 18, 2005 Share Posted April 18, 2005 THat thing is great. I look at it and thnk "Evil Dead" for some reason. Great job. Quote Link to comment Share on other sites More sharing options...
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