sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 14
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

When he first grabs the object then starts to "pull"... there would be some indication of resistance. His arms would extend as he pulls with his body before the object starts to lift.

 

I think then there would be some indication of the weight of the object being transfered to his back and legs as the object gets lifted by his arms and settles back... maybe he staggers back some more and his knees "buckle" a little in reaction to the weight.

 

He appears to throw the object at the end. If this is the case, I think he would stagger backwards more in response to the force of the release.

 

Over all, it lacks a sense of weight. But it is a good start.

 

Vernon "!" Zehr

Posted

If the character knows the object is heavy there should be some anticipation before he begins to pick it up. Think about the olympics when they lift heavyweights--they bend down and keep readjusting their hands and bending their arms and legs.

 

With the way he is picking it up he is just grabbing it and leaning back.

 

OSHA will be calling you--he's lifting with his back--not his legs--and without a back brace

 

As he begins to fall back his right leg should straighten a little bit as he tries to regain his balance.

 

His left leg should hit the ground then he should fall lower slightly as the character tries to steady himself. A bounce if you will. Think about when you jump and land. Your feet land and then your legs bend and your muscles try to slow you down--then you straighten back up.

 

He looks as though he is trying to throw the object as he comes forward. If this is the case I think he should bend back slightly before he comes forward. And, his right leg should straighten more--otherwise he might drop the hefty object on his toe (at least that's what he might think). Right now his right leg on the forward motion is just swiveling on the ankle.

 

The timing seems too constant. He bends--he grabs--he leans back--he leans forward--no pause no break no acceleration/deceleration. Depending on how motivated he is to pick this thing up the beginning should be faster (psyching himself up) or slower (dreading the back pain). The initial motion of the pickup should be slow and steady then as the object reaches the apex of its arc it should starting speeding up (which is why he needs to catch himself). Then once his left foot is down it should slow again (as he starts to steady himself). Then he uses the coil and tension of his muscles to start the forward motion to toss the thing back down.

 

Hope that helped and wasn't too vague. B)

 

J

  • Hash Fellow
Posted

No matter how I try to click it or copy and paste it, all I get is a "hotlinking not permitted " message.

  • Admin
Posted

*Edit: I'm getting the same thing as you now Robcat.

 

Strange... I got the first one but all others are the 'no hotlinking' message downloaded as a movie file. Maybe we are running into more than one issue here... one of which is a bandwidth problem.

 

Keeping at it I can see the movie once by refreshing the page... but this works only once.

  • Hash Fellow
Posted
Robcat (and all),

I had to right click and "Save Target As".

all that gets me is the warning message as a file.

  • Admin
Posted

Maybe try more directly and see what you get...

 

http://heath.250free.com/gamedev

 

Oh.. and Heath... I'd say you are off to a good start. :)

I'd have him pause with the foot at the back and maybe go lower a second time to show he is anticipating and then exerting energy to move the 'heavy object'.

Guest jandals
Posted

I've got Firefox and I just click the links and the movies come up... Not stumping for FF but I thought I'd add that to the collective.

 

1) I think his back step is too slow. If it's really heavy he'd want that foot on the ground as much as possible. He seems a little too lazy as he takes the weight on.

 

2) On the pick-up, his arms are straight too much of the time. He reaches out and I like that but then when he "grabs" the thing I wish the hands would REALLY stick to it and that his elbows would bend a little before he lifts it up. The shoulder movement is a nice touch

 

3) On the release, his chest should rush up to the "box" (so the elbows bend again) before he throws it. Does that make sense? It does to me...

 

I say "should" a lot but it's just my idea of showing weight.

 

Cool stuff,

Rhett

Posted

I only watched perspective2, but the biggest faux pas I see is that his back needs to arch the other way once he has the weight picked up, with the transition arched forward to back being a little quicker than the pickup or setdown portion. With the spine arched backwards you will really visually feel the weight he is carrying.

 

eric

Posted
You have to right click and save as to your computer, working on finding another host.

 

Yeah I thought of that too. But, got this.

 

J

post-7-1112749220.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...