JoshB Posted February 16, 2005 Posted February 16, 2005 This is a character for yep you guessed it...a personal project that will take me the rest of my lifetime to finish. This is the second attempt at a human head I have made (the first was lost due to computer crash and having no burner). Hasn't been textured or anything (except a bump effect to sit in for the fleshy vibe). Due to the quality of the jpg I have just realized there is slight banding on the profile please disregard as this is not on the TGA. Thanks. Critique away. J p.s. the main reason for this post is because I usually make a vow on art forums NOT to critique someone elses work until I post something for others to critique of mine. So, beware you might just get critiqued. I do admit I broke the rule for one poster, but hey I got something up within a few weeks so it doesn't count...right?? Quote
starwarsguy Posted February 16, 2005 Posted February 16, 2005 WOW! Amazing! I wish my first head were like that! Now just texture it right and you've got a great-looking head! Quote
JoshB Posted February 16, 2005 Author Posted February 16, 2005 A little cooper, a little Tyson, a little look at Den's wireframes (before his model became free), a Mads rotoscope, and a partridge in a pear tree--it's the hybrid head. It's light--it's airy--wireframe to come later--I want to animate it first to make sure it will work. Therefore, I don't want some newbie to come in here look at the wireframe (like I used to--A LOT) and then find out it doesn't animate well. J Quote
Mr. Jaqe Posted February 16, 2005 Posted February 16, 2005 HOLY ****!!! that's your 2nd attempt?!?! man, my dude look'd like...well, let's not get into that. Dude, that's really good work! Quote
higginsdj Posted February 16, 2005 Posted February 16, 2005 Quite a good head model. The only thing I am picking up on is the ear and jaw hinge seem to be a little too far to the back of the head. Cheers Quote
Zaryin Posted February 16, 2005 Posted February 16, 2005 I agree with David's remarks. ALso, the front jaw area looks a little short to me. That is a great head. I especially like the laugh line area. Quote
JoshB Posted February 17, 2005 Author Posted February 17, 2005 KenH--your wires have arrived. I did a couple of test poses and the head seems to be pretty animatable so anyone who wants to get a magnifying glass and mimic the splinage feel free. David--I noticed the ear thing as well. It is a little difficult to get to be right as the rotoscope for the profile has been chopped on the back (behind the ear) and the top. Therefore, I think it's more that the cranium just isn't big enough. Still working on that part. People are starting to look at me really funny though. I keep staring to see what their ear are compare to their nose, and the back of their cranium's. Jeff--I'm not quite sure what you mean by short. The chin doesn't go out far enough. Or, the distance from the chin to the neck/adam's apple isn't long enough. Take a look at the rotos as I think it will aid in this whole ordeal. The profile is slightly turned and VERY small so I have to try and compensate. His torso is also turned slightly to the left which is distorting the depth of his neck that I think you're talking about. The rotos are from an actor Mads (something). They aren't the best. Right now I'm trying to make a 'general' head which is one reason it is so light. The other is because I just felt like taking advantage of the beauty of splines. Quote
higginsdj Posted February 17, 2005 Posted February 17, 2005 Be careful with your roto's. If you look carefully you will see that the face is turned toward the viewer slightly pushing the ear even further back. I would suggest moving the ear and jaw hinge 1/2 to 3/4 an ear width forward and scale out the back of the head as a starting point. Cheers Quote
Zaryin Posted February 17, 2005 Posted February 17, 2005 What David said. I think that's what's causing the slight distortions in length. I meant neck to chin. Quote
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