Williamb Posted January 15, 2005 Share Posted January 15, 2005 This is a head model made as a learning experience. Decaling is pending. The model is made with ver 11. The eyelashes and eyebrows made with hair material. Quote Link to comment Share on other sites More sharing options...
JTalbotski Posted January 15, 2005 Share Posted January 15, 2005 You've got a nice head model going there! Congrats. Trying to get a likeness, especially of an attractive person is very difficult. (It always easier to make an ugly model.) So don't put down what you've accomplished. To get the likeness takes a great deal of time, even if you use rotoscopes, which I will only use to get proportions right. Then I tweak and progressive render hundreds, if not thousands, of times to get the model looking like the real person. Sometimes what we think a feature looks like in our head is quite different than what our reference shows. So learn to really see what information the reference has to offer. Jim Quote Link to comment Share on other sites More sharing options...
John Keates Posted January 15, 2005 Share Posted January 15, 2005 I would agree that it is a very good model. I would be pleased with it if I were you. Bare in mind that the referece photo is quite odd. There is a lot of make-up and lighting going on there. I should think that it would be very hard to get a good impression off the same face without some judiciouse texturing. I am thinking particularly of the cheek bones and around the eyes. Notice also how the lips are over-painted with lipstic. Using a group for colouration would not suffice there as the colour doesn't follow the modelling. In terms of the modelling (which is looking pretty good), the only area which really sticks out for me is the nose - really just the nostrils which need to be enlarged a little. It is surprising how much a part of the characer of a face the nostrils can play. Looking forward to seeing more. Quote Link to comment Share on other sites More sharing options...
hypnomike Posted January 15, 2005 Share Posted January 15, 2005 You have an excellent model there. Even though it doesn't look exactly like the image you've rotoscoped from it is a work of art in it's own right. Great work. Quote Link to comment Share on other sites More sharing options...
Zaryin Posted January 15, 2005 Share Posted January 15, 2005 I agree, the model is good. I would get rid of your pore bumps. RIght now it makes her looks acne scarred. Quote Link to comment Share on other sites More sharing options...
mediaho Posted January 15, 2005 Share Posted January 15, 2005 Nice model. I like the cheeks and lips especially. The one thing that bugs me the most is the shape of the eyes. Notice how her eyes sland down by the nose and up by the temples. Yours are just (American) football shaped. To quote an old art teacher of mine (and paraphrase Jim's post above), "Don't draw what you know is there, but rather what is there." You may want to also check out the Cooper hair tutorial for better hair results. Nice going so far. Quote Link to comment Share on other sites More sharing options...
jamagica Posted January 15, 2005 Share Posted January 15, 2005 I would also apply the face from the pic as a decal (as seen in many tutes..check out Colin F.'s) Quote Link to comment Share on other sites More sharing options...
pancho simpson Posted January 17, 2005 Share Posted January 17, 2005 she looks a bit older, don´t you think? i looks great though, did you use porcelain at all, if ot try it and i guarantee that it´ll look better. Also, how about posting wiresframes? Anyway, keep up the good work. Quote Link to comment Share on other sites More sharing options...
Williamb Posted January 17, 2005 Author Share Posted January 17, 2005 I haven't decaled the model yet except for the eyes and the lips. In the past I have applied a photo of a face on models and it looks great but it produces a somewhat static image. I tried using a cell turb material with bump to produce the skin bump but haven't found a combination that works. It does make her look like she has acne. Perhaps this is a feature that could be implemented in future versions of AM. That is to say a combiner material that has the bump of skin. For that matter how about a skin plugin? I thought the hair material applied to the eyebrows and eyelashes worked pretty well since no tweaking has been done. Also the scalp hair doesn't show up vey well in the photo but it actually looks great on screen. I made the hair with black diffuse, white spec and 100% kink. No grooming necessary. In the past the kink has looked funky but it seems better in ver 11. Any way thanks for the constructive ideas. Willib Quote Link to comment Share on other sites More sharing options...
pancho simpson Posted January 18, 2005 Share Posted January 18, 2005 how about trying yves' skin shader on her? i think it'd look great a you can apply decals on top o' that. Quote Link to comment Share on other sites More sharing options...
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