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  1. 1.) When I open it the first time, it asked for vase.mdl and I could just click on cancel. Had to click that a couple of times. Then I tried to give it vaseX.mdl but that was just empty. 2.) Then I just closed the project and reloaded and there was a vase model in there and everything ran fine. > 19.5 (same version like you very likely) > AMD Radeon RX 6800 16 GB, Driver version 23.9.2 > AMD Ryzen 9 5900x Best regards *Fuchur*
  2. I'm adding this topic because I'm sure to forget exploring it further... Filters are very useful for quickly finding resources in the Project Workspace (PWS). Also very useful is that we can save those Filters in the Project File. Inside the file itself (the text of the file that is) filters appear as in the following: Name=Filter for Models Model At least initially the order of the list is by order of how the resource is opened in the file so it can be handy to have some filters open as assets are added into a Project. In this way they can be more easily managed, renamed (by saving), etc. A downside of using Filter (besides the fact that they are hard to find and therefore easily forgotten is that crashes can ensue while using them. We'll need to investigate that.
  3. animated.zip This is the project file and decal and sound used is previous post If you have any question let me know
  4. Here is a very fun and quite astonishing project by Microsoft: https://www.microsoft.com/en-us/research/blog/project-zanzibar-blurring-distinction-digital-physical-worlds-via-tangible-interaction-portable-implementation/
  5. AFAIK, the dump file is a set of information about what went wrong. When I can repeat a crash I send the dmp with my report to Steffen. I don't believe it contains project information. However you can recover your work after crashes by using A:M Back Up which I recommend everyone use. @yoda64 Is it possible to retrieve project data from a dmp file?
  6. Found this on old zip drive
  7. Just as a general curiousity, here's what an empty Project file looks like in JSON format: When converting back (to xml) there are a few formatting things to watch out for: Extraneous text in red. The extra space needs to be removed as well.
  8. My sound issues I believe were related to a sound card on a specific computer running windows 10 and 7. On my laptop, also 10 and 7, the sound works. I tried your project and the sounds reads but the scrubbing is sticky and unusable in V19. I than went to my old XP64 computer with V13 and everything works with fast scrubbing. I also tried rendering your project with multi pass and toon render but that still doesn't work in V19. I moved back to V13 on XP64, since it has no refresh issues and everything works really well.
  9. This past halloween I on a whim did a display in my office window using a back projection screen (I never do anything for halloween, but this was fun!). We had crowds of people stopping on the sidewalk to watch a series of 4 videos (purchased from amazon). It got me to thinking that Christmas. My front porch wraps around the side, and would be the perfect place to do this, with the screen between the pillars Instead of shelling out hard earned dollars for someone else's animations, I thought I'd put A:M to work and do my own. This is a first pass of a christmas tree being unveiled by a flying spark. My goal is to match the opening from DIsney of Tinker Bell flying. test_A.avi
  10. Lesson 18 While Loops Finally, we can make a program repeat steps! Project idea: John Purcell suggests a program that uses a while loop to do something a number of times. But that's lame, that's what For loops are for. How about... implement the "Price Is Right" guessing game, where the user enters a guess at a secret number, then the computer answers "High" or "Low" or "Correct". Repeat that while the user has not yet guessed the secret number. Lesson 19 Do While Loops Do While is ideal for situation where some condition isn't tested or step isn't done until you are in the loop and that step or test needs to be repeated until it meets some condition. How about a password checker? Just to be clever, make it ask for and check two passwords and require they both be correct.
  11. Decide to try a simple summer image ...(I already entered the contest)....just for fun and got this in 45 minutes. The surprise in this render was the sun and the way the "glow" rendered, It is a 3d object but now looks like an image.
  12. Looks Impressive quite the ambitious project!!!
  13. morefun_x264.mp4 morefun.prj did this in 2003
  14. http://www.adobe.com/products/project-felix.html http://www.3dartistonline.com/news/2017/01/adobe-project-felix-partners-with-chaos-group-to-bring-v-ray-to-graphic-designers/ This may be of interest to folks. I'm playing with it now. Exported an OBJ file of my Pop! model and applied a texture and am rendering.
  15. This issue may not be fixable if it's an unavoidable side effect of how AO works but I'll submit it anyway. Here is a prog. render of the test model illuminated by a sun type light source. The model is a flat grey surface above which hovers four glass windows. Each window model (7 in. x 7 in.; 17.8 x 17.8 cm) is 4x4 patches surrounded by a tubular frame. The greenish glass has a 90% transparency. Each window is floating a different distance above the grey surface ranging from 2 in (5.1 cm) to 1/2 in. (1.3 cm). This is a final render(9 passes) of the model after you turn on AO = 100% with a sky blue global colour. Notice that the ambient light is still being partially blocked by the almost transparent glass and the shadow density increases as the glass gets closer to the surface. If you reduce the transparency of the glass, the density of its ambient shadow increases so clearly AO is sensitive to the surface transparency. But even at 100% transparent the glass still has a noticeable ambient shadow when its very close to another surface. Even stranger is a progressive screen render with AO on. This also happens in v19p. Embedded project is attached. AO_bug_v19pt5a_embed.prj
  16. here is my never ending FW-190 lets see yours
  17. I had this on my Back up hard drive.this was on one of the old A.M cds forgot I had this . Render 3 Pass 45min 3 Passes 47min.avi
  18. ebunny.mov ebunny.avi This is a flat model drawn with splines rough idea .
  19. animated gif file I'm ready for Valentines day done in v19 valsample.prj instead of my face
  20. You don't want Animate Mode OFF. And you don't want that Red Border. It's a warning that Animate Mode is OFF. I never touched that. Leave that "not set" Animate Mode isn't about rendering. It's about keyframes you make before you render. Try my sample project and do what i do in the video starting at 21:04 MyronTitle001b.prj
  21. When I first read this topic several approaches to this came to mind... including use of Boolean cutters to remove letters. I tested that and it worked although I was having difficulty making it work as simply as I wanted. Then I thought... black background... colored letters... Why not just move a black colored patch over the letters to 'unhide' them? And that's what I ended up with here: Note that this isn't 'per-letter' as I didn't take the time to make sure each frame only revealed one letter. The final words 'and the' could be revealed just by moving another black colored patch back behind the patch that is displaying the title card (or models). Added the no frill proof of concept project file (see attached). TitleCard RevealA.prj
  22. Use v19.5a to open the attached embedded project of the jungle queen's head which has been decaled with text with an alpha channel. The image on the left shows a real time render of the head. Progressive renders produce the more correct image on the right. alpha_channel_decals_in_real_time_render_embed.prj
  23. Open the attached project in v19.5a. It has two versions of the same model. On the left in head_jungle_queen_v19pt5a_no_avg_normals.mdl, you can not change the normal weight of averaged normals because there is no "Average Normals" YES/NO switch in v19.5a. You can try changing the value of "Normal Weight" but it has no effect. On the right in head_jungle_queen_with_avg_normals_from v19p.mdl you can change the normal weight of averaged normals because this model was opened first in v19p and the "Average Normals" switch was set to YES. v19pt5a_no_avg_normals_embed.prj
  24. Late night thinking here so bear with me... The term 'best method' is relative here but I'm looking to find a good way to combine a whole lot of Project files (hundreds?) into one single Project file. There are some difficulties in this. One of the primary obstacles: Same name assets (i.e. materials named material1 in more one project etc.) Those may have to be dealt with on a case by case basis. One method that works fairly well: Embed everything in the Project and then save as a Choreography Do this for each Project Import all the Chors into one Project (I tested this with good results but I believe an important step will be to rename all assets before exporting to Chor to indicate what part of the new Project they belong to. I believe this has the downside of not exporting any asset in the Project that is NOT in the current Chor. Those assets would not be transferrred.) I'm curious if I'm missing something simple here. For instance, can we import a Project into another Project? Going the text editing route is an alternative but with that approach the chance of breaking stuff increases dramatically. A similar approach might be to use a text merge tool (i.e. with Notepad++) and keep those parts of the file that are required.
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