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Posts posted by Ilidrake
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I've got spongebob pretty much rigged body-wise, though its nothing fancy. I'm in the process of weighting and smartskinning. Here's the model completely boned if anyone wants to toy around with him.
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I do have plans on rigging them and sharing them with the community once I finish them up. I think squidword will give me the most trouble but we'll see what happens.
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Just for a change of pace and to help keep this short film progressing I started on the city street today. I've decided to upload all the buildings for the community as I complete them, as there really is a shortage of building props available. So use them and abuse them as you need to. Cheers! Oh, and you will need the simbiot plugin from DarkTree along with textures from there website. These models were made with AM version 13 T.
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I played around with simcloth a bit but couldnt get it to work correctly. I may just set up a small rig and animate it manually. He doesnt have any real action scenes anyway. Mainly he's just for dialogue and comic relief.
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Thanks mtpeak2. I'm working on a decal for his shirt right now. Should be ready for another render here shortly. I do need to ask if anyone has any idea on how i could effectivly apply simcloth to his tie? Or would bones be better u think?
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the splineage isn't bad. Perhaps u should apply the porcelain material to help smooth it out?
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Okay. The boolean cutter is actually pretty dang neat. The only thing I see being a real pain with this method would be the phenome shapes. Any suggestions on how to fake them better.
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I think a hairline crack with a bandage on it, would be funny to see. On his forehead, perhaps.
Also, for the mouth you could use a boolean cutter. I've done this before and it works pretty well. Then you just animate the mesh of the boolean to get the mouth shapes.
I've never used a boolean cutter. It seems to work rather well from your video. I'll have to look into that. Could u post the project file example for me to look at? Please. Pretty, pretty please.
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I'm thinking a mouth that is modeled into his shell rather than placed on the surface might be something to look into. It would get away from the Killer Bean look and be more like a smooth-shelled egg.
Thanks. I was thinking the same thing. I've been going over the model now and it's gonna be difficult to make the mouth intregrate seamlessly though with using 5-points, which i'm trying to avoid. I guess its inevitable though.
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Well here's an update to the project. I've gotten his bike at 90%, but as u can see it needs the tread fixed, the handle bar shape isnt what I really want and the kick stand just plain sucks. I also would like to redo his mouth as the current look causes problems with phenoms and facial expressions.
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The bullet time effect is from a very early render and has also undergone many changes. It will be a while before I show any actual footage. But it's still in the works.
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Just so you know 3D Game Studio is pretty awesome. It's definitly worth the cash if you wanna make games. And with Animation Master making your models is a snap!
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It's been a while since I posted anything on this short. I've been happily chuggging along at it for a while now. Biggest thing was character reconstruction along with story layout. HD has had a major overhaul in looks and is currently in line for rigging. As you can see I've also modeled him up a bike Anyway, I'll post any updates that I get time for. Cheers.
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Hi Ilidrake...Homeslice did a good post effect tutorial for version 14...here is the link ...I hope it helps....greeting
Extremely helpful. Thats exactly what I've been looking for. Thanks a bunch
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Anyone out there in HASHland know how to get the Bloom effect in AM? Version 13 prefered. A tut would be sweet.
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How about Moby Dick? It would be a good oppurtunity for people to really show off there stuff with complex ocean shots.
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But in this case you will simply control a group of runners (the max will be four). There will be a story as the player takes runs from Johnsons and progresses the story. Right now I'm working on the Character Creation. I am currently looking for people to help model the characters and such.
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It's a FPS!!! Shadowrun is a RPG(role playing game)!!! I've been away from the community here for a while (personnal problems) and I used to be a contributor to TWO but I've backed out of animating completely and have been focusing on game development. After seeing and playing the new Shadowrun I've decided to start a project that has been sitting in my notebook for 3 years. A Shadowrun RTS. I'll try to keep everyone posted here and on the website.
So you're upset because they made a RPG into a FPS and your response is to make a RTS.... Isn't that essentially what you got upset at M$ for doing?
Good luck with your project and keep us in the loop. Just remember to have dwarves with flamethrowers that explode when they die.
Hmmmm... it's not really an RTS, that's just the only term I could think of to describe it. It RPG with the iso-camera, and the player conrols 4 characters instead of 1 so it's got a bit of RTS, RPG, Strategy in it. A combo.
I will keep everyone posted.
Bioshock re-duh
in Work In Progress / Sweatbox
Posted
Not bad for a first attempt. Hope to see more