sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Ilidrake

Craftsman/Mentor
  • Posts

    1,270
  • Joined

  • Last visited

Posts posted by Ilidrake

  1. I've been watching the progress of this thing for a while now and i must say the level of quality is awesome. I'm not involved, nor will I become involved because of personnal projects, but it would really sadden me to see the amount of work and time you guys have extended be for naught. Not to say that the experience in itself isn't worth something but I would love to see a full-length film come from HASH. Heck, I'd buy the DVD :D

  2. Finished this up a couple days ago. It's basically a ninja egg dodging a bullet with a backflip. I really wanted to just play around with bullet time and slo-mo. And it was pretty simple character to model and rig. Works pretty good as far as animating goes too. Anyway, just a little contibution to the community. Enjoy. :D

    Egg.wmv

  3. You could invest in The Setup Machine. It's about 80 bucks but worth it. I can rig, but prefer to model and animate. TSM2 makes life so much easier, just make sure you have the latest version of AM, not sure how far up you need to be updated but it doesn't work with version 10.5.

    Definitly worth the money though. Wish I had more time I'd rig'em for you but my hands are tied right now. Models look great though. Wish you guys the best.

  4. couldn't wait. Here's a render of what I have so far. Let me know what you think. The right hand is textured because I'm playing around with some of the new materials and some of the Dark Tree textures. Also, I've been having trouble getting the copy/flip/attach to work correctly. I select the center splines, 0 them on the x-axis and then select the whole model and c/f/a, but instead it creates a copy above the model. Am I the only one having this problem. I had to manually attach the head together. Thus the concentrated line in the center of the face.

    sturm_front_0.jpg

  5. Got my version of 13 in last week so I've had about 4 days to play with all the goodies. The particle hair is extremly awesome! One question though, when you add say 4 control points to the brush-lines I can only manipulate the outside point. Is this correct or is there someway to manipulate all the points? By the way, great render. As soon as I get finished with my knight model I'll post a few picks.

  6. 6 versus 29.......well, I've had the chance to play with helmet hair a bit more. Not really that hard...just a pain to shape the stuff the way you want. My copy of AM12 came in today so I'll have all the new nifty tools for hair. Soon as I get something done on my new character I'll post for everyone's opinion. Thanks again guys.

  7. That particle hair looks fantastic! Wow! I'm not going for the Final Fantasy look (not enough horse power under my computer) I just want it to look as good as what you've got there with the particles. Did you use the new combing feature to shape it?

  8. I've started on a new model last night. Unfortunatly, I don't have internet access at home, just work so I don't have any images.......yet. My question regards hair (see Topic Title) I've avoided modeling hair forever, simply because I suck at it....of course if I had taken the time to try it and practice it I wouldn't suck at it. Anyway, I'm starting to play around with it and the question is should I use helmet hair...or wait until my copy of AM v12 or 13, which ever the latest is, comes in to use the new hair system (should only be a couple more days). I'll be monitoring this post all day so any feedback would be greatly appreciated. By the way, does anyone have any good tuts on modeling helmet hair or is it just one of those things you play with until you find a look you like? :D

  9. Well, I don't have anything going so count me in on this project. You sound pretty serious. I checked out the site and I really like the story. One question, do you have concept art in the works or do you need people for that position as well?

  10. Started on a new movie based on Shadowrun the RPG. So far I have 2 other people helping me with this project. I'm doing all the modeling and choreography. I need someone who can do textures and materials and to help with the renderings. My script writter has done an excellent job coming up with a good plot and characters. Now I just have to get it rolling a little faster. You can check out our web site here: http://www.angelfire.com/planet/dungeonlair/

×
×
  • Create New...