sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

DeeJay

*A:M User*
  • Posts

    201
  • Joined

  • Last visited

1 Follower

Profile Information

  • Name
    David Horbach
  • Location
    Germany

Previous Fields

  • Hardware Platform
    Windows
  • Contests Won
    *

DeeJay's Achievements

Journeyman

Journeyman (4/10)

0

Reputation

  1. My ultimate advice: buy a bling-bling mirror! Althoug your family might think you're addicted to cocain now it'll definitely improve your facial animation. Definitely. Cheers, David
  2. At the first look: Hey cool, great model!! But then, after a few seconds you get aware of the "unsmoothness" of the car body. Well, this is some side-effects of spline-modeling. Maybe it'll look smoother with porcelain? Anyway, I'd like to see you straighten the contours. If you do this: Perfect!! Good job, well done! Cheers, David
  3. @Jim: You're cheating again!! :-D Her fingers doesn't intersect the staff anymore ...
  4. Bravo!!! I'll stop working on B&J ...
  5. @Nancy: It's just frame 506 of the animation. @KenH: Although I don't plan to change the final layout of B&J I'm eager to know what exactly do you mean with "more curves"? Some Popeye style? Or a smoother blending of hand and wrist (regarding the texture)?
  6. You would grap your head in tremendous pain after loading these super-low-patchy props!
  7. Atomike, I'll write down a little making of the next days if you like, but not today. Maybe tomorrow. In short: I use two grass-bitmaps for two hair-emitters, including some maps for length, density and direction. Cheers, David
  8. Ken, the length is something I have to tweak, you're right. But it seems that the length-map I'm using is not so "tweaky" as I thought it would be. I'll check it. For dynamics and gras: I have to check rendertimes. Maybe I have to trick a little bit, don't know. Anyway, there'll be not so much interaction with the feed. /edit: Ups, killed the last picture with the new version ... :/
  9. Dude, you're ... a loonatic!! Outstanding model, Stian!! Unbelievable.
  10. So, the next test is ready to go. At the moment I'm building the setting for my short. There's still a loooong way to go, the szene is still missing background props (small hills, trees & stuff) an tweaking of the front things. Also the lighting is not final! So there's plenty to do right now. The main intention for this shot was to test the look of grass. It's some sort of "mass" right now and I'll give it more contrast in the future. Anyhow, here you go:
  11. Great stuff so far! I'd like to see more of this, concept designs etc. Is it possible? Cheers, DJ
×
×
  • Create New...