sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

cosmonaut

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    kevinmwaldron@hotmail.com
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  • Interests
    Art, Animation, Movies, Rock Music, Raquetball, Baseball, Golf, Football, Hockey, Guitars
  • Hardware Platform
    Windows
  • System Description
    Pentium 4 2.0 GHz, 1.25 GB RAM, Windows XP Pro, eVGA Geforce FX 5900 SE
  • Contests Won
    ***

Profile Information

  • Name
    Kevin Waldron
  • Location
    Renton WA

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  1. That is awesome, all it's missing is that authentic transformer sound... Kevin
  2. Looking very nice Ken, can't wait to see him textured... Kevin
  3. Just noticed this made the front page over at 3D Total! Still can't figure out why this didn't make the front page on cgtalk.
  4. Very nice!
  5. Wow... Wow... Wow... Wow Wow.... um, wow
  6. Nice start, you try and use displacement mapping for him
  7. Very nice texturing there Will.
  8. Congratulations Zach! Any chance we can get a peek at the new version?
  9. Thanks for the comments guys ... finishing this model up was a lot of work. I've finally included the wire frame I promised to add last week... It was actually two renders composited together. One pass was just a standard pass with all the lights, materials, specular highlights, reflections, etc. The second pass was a white Ambient Occlusion pass with an all white material for everything (which took 50 hrs at poster resolution!). I then layered the occlusion pass over the standard pass and multiplied it to get the final look. Kevin
  10. Thanks guys... Thanks, I agree about the hardware, mine is very shiny also. I probably should push the reflections more. I was actually more concerned with the odd stair stepping in the reflection and the controls knobs look a little odd. One of these days I'll fix it. I'll post a wire tonight... Do you mean where the top of the body meets the side or somewhere else? I do have a bevel there but it's very small.
  11. Very nice model Jeff. Kevin
  12. Finally finished up my guitar from the contest for the full shot. Let me know what you think (sorry no stereo, this thing took forever to render at poster resolution). This a smaller version of the poster shot. Kevin
  13. Wow, that is amazing! I'm not sure how I missed this one before (don't think I even noticed the thread till KenH said something about it). That has got to be the best looking AM characters I've ever seen! Can't wait to watch this one progress. Kevin
  14. Great work guys, I've been meaning to comment on your models for a while but never got around to it. Great stuff! My only comment would be with the hands (as others have mentioned). The fingers look too long and too much like plain old cylinders. Other than that amazing work. Can't wait to see more. Oh, and another vote for the setup machine/anzovin rig. Kevin
  15. Dude, that is INSANE. Great work! I don't think I've ever seen so much detail in an AM model before and after my experience with mechanical modeling for this past contest I will say my hat is off to you. That takes some serious patience. Can't wait to see this thing completed. Kevin
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