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Hash, Inc. - Animation:Master

Tom

Craftsman/Mentor
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Everything posted by Tom

  1. Hello All- If you view the attached picture you will see that the goal is to create a rigging whereby a Pose Slider can cause a larger tube to cover up a slender hose over time. I tried rigging the larger tube with a simple parent child boning situation however, because of the curve in the line, when the first parent bone is scaled down, it causes all of the children to collapse vertically and so the larger tube does not adhere to the curve of the slender hose. I thought of constraining to a path but was hoping that it could all be done with a simple Pose slider. Any suggestions are appreciated!! Thanks! Tom
  2. Very Coool!!! Tom
  3. Many thanks to all the contributors and John's animated Kaleidsocope was awesome!!!!! This was supposed to be for a book cover design and since there was a short deadline I wound up modeling and rendering one of the 16 "petals" and then I recreated a kaleidoscopic mask by hand in Photoshop for the printers. Thanks again...the forum is an amazing resource. Tom
  4. Hello- Does anyone know how to create a kaleidsocope image, through rendering (or otherwise) ? Something similar to the attached jpg? I was hoping there was some sort of AM render effect that might work, or something that would at least create part of a kaleidoscope section....... that could then be x flipped. I was looking at my After Effects filters and they have something which says it creates kaleidoscopes but is more a "Tiling" sort of thing that looks cheesy anyway. Thanks for any suggestions! Tom
  5. Thank you so much for the links! I wasn't aware these were out there! Tom
  6. Hello- I have recently been playing with the "Distortion Mode" in AM (cool feature!!) and while researching the AM TechRef Manual (page 209).. I discovered that you can add bones and poses to Distortion Boxes. The manual says you can also save Distortion Boxes and nest them but it doesn't seem to give instructions as to how to do these things. Has anyone added bones etc and saved Distortion Boxes? Many thanks for any info or links to tutorials! Tom
  7. Is there a link to the Holmes "Foliage Tutorial"? Thanks! Tom
  8. Hello- Does anyone know where to download the "pearl.mat" material? Thanks for any info! Tom
  9. Hello- Does anyone know where to download the "pearl.mat" material? Thanks for any info! Tom
  10. Adobe is now offering a FREE copy of Photoshop online (do a search)for download. There is some size limitation ragrding some of the saving issues...but it's a free copy. Tom
  11. Thank you! That is great! Tom
  12. Hello- While going through the AM 15 "textures" folder I noticed an atx file called "PenciSketch.atx". It sounded intriguing so I created a new material in the Project Workspace and tried to locate the atx file to load and test. I was unable to locate the "pencisketch.atx" file even though other files in the same texture folder like InkPen.atx, Watercolour.atx and Xray.atx are available through the Toonnation plug-in... Does anyone know how to locate the "PenciSketch.atx" file for loading? Many thanks! Tom
  13. Many Thanks to Robert and John for some excellent solutions to my question!!! Tom
  14. I tried looking for the Enable "Show more than drivers" function but could not find it. I tried right clicking on"Choreography" and looked in the Tools/Options/Choreography Menu ... Can you please be more specific about where to find it....Thanks!! Tom
  15. I am aware that you can constrain a character or an object to a path and render that animated action over time. For example, create a walk cycle for a character and have him walk along a spline/path placed on the ground. The question is: Is there a way to have a cross section of a model follow a path in the choreography window and sort of build itself over time. Think of a model that magically grows and grows unto completion before ones eyes. An example of this might be a single spline/path that swirls around to look like a written version of the fluid Coca Cola logo. Could you have a cross section of a model follow that sweeping path and animate over time so that a model of that logo appears bit by bit? Think of a background that looks like an architects blueprint page.....and the models (or the architects designs) draw themselves into existence. This wouldn't be something that uses simple masks to wipe a part of the model away but more like the SWEEPER plug in where things are actually built using splines as guidelines? Sweeper does it in an instant but I'm thinking more of something that can be created /animated overtime. Thanks to any ideas as to how to achieve this? Tom
  16. I have a client who insists that I use his obj model for a project and basically what the best approach is, is to model over the obj file using splines. I imported the OBJ file into AM as a prop using Arthur's plugin. Can anyone tell me if there is a way to bring a hash model into an imported obj window or bring the obj file into a hash modeling window? Thanks for any information. Tom
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