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Everything posted by Madfox
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I'm sure in the hiarchie of walrus there is a lot of stride. But for the skinhunting problem they were haunted I'm a bit back holding. I feel a bit sorry for killing a Rotweiler in Quake, but that is the startpoint for a shooter game. Otherwise I meself would be killed. Quake is terror and horror, not a kind walrus humping to me. ๐ฟ
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I'm a bit ashamed for the Walrus. Pity to see such a kind animal being treated in Qiake.
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Well, to understand the question reasonably I made a Suit for Thom. I repatched it a bit to fit its belly, and then made a Cloth_Suit and a Deflector _suit with the specific bound. Then I made a stand function for Thom, and related the Constraints of mysuite.mdl bones to Thom as "Translate to" and "Orient_like". I imported the "Cloth_suit" and patched it to the lower part of the suit down the shoulders from the mysuite.mdl. I imported the "deflector_suit" and patched it to the three midle rings of Thom's belly. Then I rendered Thom_suit05.cho with the SimCloth_Simulate. THe result is a bit harsh, so I corrected them to give the feeling of a Suit dangling a bit down with his stand pose. I'm sure Rob_Cat has a much better aproach to it, but it was just my curiosity. stand00.mp4 Tom_Suit_Cloth.zip stand04.mp4
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Hey svetlic.., I see what you try to archive. Cloths tutorial are a bit rare in AM, as it has changed over the years. Before 2015 this was doin with a specific spring producere. Nowadays it is calculated on another part of the program. I have been trying a lot with the "Diana in a Dress" tutorial. This shows you how to connect the dress part with a cloth extention to the hip rig of the model. That way it acts as the hip bone to the dress bone to move alike, and then makes the dress jump in a funky way. I'm looking to your file and I am trying to fit in TOM. As far as I can see I have some helpfull files for you. You can download the Extra DVD here: https://www.dropbox.com/scl/fi/a9mpg510xtg24uez8nwxd/ExtraDVD_Tutorial_part1.zip?rlkey=p8xk64cm9oi2kmglc3nacllxc&st=tcfrfflf&dl=0 There are some tutorials about the cloth setting. diana in a dress.zip cloth95.zip clothtut.zip diana_in_a_dress.mp4
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Hey nino banano.., I know you'll be promoted to use a new subscription for the latest version, and.., I see no reason not to do so, but.., what does your version AM:15 make it become usseless? Did you loose the activation code? In fact I'm really glad to have this last concrete CD of Animation Master!!! Not that I have trouble with net activation, but I am quiet a conservative person that has a rigid fear of computers hanging on the internet. I rather have a stand alone program that is free of the net, and that I can install and delete as much as I want. Presumaly most people don't have trouble with the one year annulation of the program. I'm just an owner that's very glad with something I can hold in my hands a a long life jewel to admire.
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Fun to participate! Although it concerned pictures and not animations it still was a joy to join. watching out for the next contest. congratulations to the winners and all who entered the contest!
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Hey.., great bone structure, RobCat! For some reason I couldn't conserve the feet targets. This other bone hiearchy shows a lot better. I was forgotten to give the umbrella a good outlook. So I exctracted it to the new mesh and it works a lot better. Thanks for the hint!
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again I get this queer outcome of loosing foot targets after saving a model. I have a rabbit from the extradvd and I tried to make a bone attachment. I added an umbrella and made new poses for them. The umbrella seems to work, but I don't see my feet targets have any effect. AM19.5AVX rabbit17.mdl
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It was just a silly attempt of me trying to change the catterpillar into another shape. When I had the model with pose it suddenly came to me to copy the keyframe of the baseframe into the first animation. First time I tried the original pose was shattered, but after some smart keyframing I could reach that baseframe. Then it was a question of positioning of the vertices and negleckt the bone hierarchy. h01kbah.avi catterpillar.zip
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Here is another one. Inspired by the illustration of Lois Carrel's cover of Alice In Wonderland's Catterpillar. I'm beginning to get intrigued by a way to change the mesh of the model into another shape.
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made another squidward for quake. It felt like a spagethi monster. funny to see them come alive after modelling them! sienna.mp4 chtulu.mp4
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wait.., it looks as if they are still saved in the original file. forget the question.
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I made a model with lots of loosing ends coming out of it. My goal is to use it several times with use of dynamic constraints. So I added all loose ends with several dynamic constraints with different weights and saved the file. After using this file in an action with succesful weighted effect I saved it under a new action name. When trying to use the start action with the saved file all my dynamic constraints are gone. Is this a common fact, or isn't it possible to reuse a file that has the dynamic constraints already confirmed?
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Hey thanks Robcat and Rodney!!! Hillariously I just finished a hand constructed rotoscope of a fonts I imported with a bmp picture. I was searching in the choreograph view for the import font's but couldn't find it. So easy after all, but well. ., it was too long ago. I forgotten, must be my age.
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I might be a bit absent minded, but I forgot how to obtain fonts scripture into Animation Master. I know there is a restriction for only Ariel fonts, but for now I can't find a way to reach a way to access fonts when I'm in AM. For the good of all I would reconstruct scripture fonts myself, but I know there was a way. At least I did in the past. Thank you.
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I served myself a bit of a hazard job by trying to convert a *.stl file to a low poly object. It obtained about 3 milion verts and 2 miljon faces. The file I needed had a 2000verts 1000 faces limit. So I tried to convert it with MeshLab back to that low count, but as expected there was hardly a form left. So I used Furcher's retopologize methode (thanks for that!). Still a bit of a whirle as the object prop was so dense I could hardly trace the outline. To keep the relief right I know that exporting .OBJ files from AM: to .3DS leads to the half outcome of the model. This needs some clarification. When exporting models from AM: like this OBJ one:2680v /5563t. Importing it in MeshLab and exportin it to 3ds I get a file with 1007v / 2045 tris. And that's precise the limit I needed. Still a bit confused why this works that way. Then I could import it to Quake and give it the right texture. ๐ calendrius.mp4
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I was surprised they made a remake in 2000. All characters were changed into video personalities. The movies were exciting and well tight on script. That's what I tried to explain in my insight about the tv serie and the new movie. For some reason the original is so inhibited in my imagination I was realy stunned by the video's. They go much faster and are more placed into this time SF experience. I was impressed by a BBC print thay made in that time I chose to make a look_a_like.
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Yeh, you're right. My mistake. I assumed that his name was James. As a kid I had two models, two and three. I was anxious to have the first one too but they were sold out. It had a little motor in it so it could ride on batteries. Yes, I'm still fond of them, although I don't have them anymore. Reason why I can't resist to this "guilty pleasure". What do you think of the modern version of the Thunderbirds video?
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I'm not realy sure. I once made a "sprite" for the game Quake. I searched on internet for a good looking skyligntning. Once I had it I spend houres on redrawing the UV's and alpha's and it had become a good looking result. Later when this AI question came to order I saw some results with exact that skyligtning. The impression was quiet a shock to me, as it cried : "No, that's mine skylightning!" Then the rare awareness that it was the photographer's source and not my property. From then I have a strange unballancing feeling when it comes to ownership, or licenses. ๐คจ
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Yeh.., that sure looks good!!! Scares the universe out of me! ..,but I tend my ambition to the old animated results. Not that I have a bad relation with AI, but it comes to me as , well..., there is no soul in sparkel on a worldwide spooking on peoples contribution. ๐ฅฒ Not sure what happened. I can't find my entry on the site page anywhere. It has vanished from the board. If I hadn't made a screenshot I would be on the run for ever. Let's say: participating is more convienent than winning! ๐
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You might not be so familiar with his first name James Parker. I can imagine. There are five Tracey's for each Thunderbird. While working on these I can't escape to the somehow "vintage retro" I get, because of the new video's there are nowadays about the subject. They go really fast and extensive, much more than the animations of the 60's. Of course it are computer assigned cartoons that take grip of once attention immediatly. If I search at my consious of attention it reminds me of screenshots of early movies it seems to me everything is much faster. Normally it takes thirty seconds to interprent what is going on in a scene, while in cartoons it takes just four or five seconds. It must have something to do with my age, and knowledge of the TV2000 scene.
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Oh... well here is the file. ๐ AM_TB6_Jamez.zip