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Posts
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Joined
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Last visited
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Days Won
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Madfox last won the day on May 30
Madfox had the most liked content!
Previous Fields
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Interests
Music Animation Arts GraphicDesign Quake
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A:M version
v19
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Hardware Platform
Windows
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System Description
Intel Core i9 10900X @ 3.70GHz - 128GB Triple-Channel - NVIDIA Quadro P2200 (NVIDIA)
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Short Term Goals
Animating game models for Quake. Working on a short animation of the model in my avatar. This is how far I´ve come:https://www.youtube.com/watch?v=K1lL3sCU4gE
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Mid Term Goals
Getting more knowhow with working with the AnimationMaster programm. It's so full of opportunities I'm still finding out.
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Long Term Goals
To make an fully covered animation movie of something in my interests.
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Self Assessment: Animation Skill
Familiar
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Self Assessment: Modeling Skill
Familiar
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Self Assessment: Rigging Skill
Familiar
Profile Information
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Name
Rien Brouwers
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Location
Netherlands
Recent Profile Visitors
106,144 profile views
Madfox's Achievements

Craftsman (5/10)
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I'm sure in the hiarchie of walrus there is a lot of stride. But for the skinhunting problem they were haunted I'm a bit back holding. I feel a bit sorry for killing a Rotweiler in Quake, but that is the startpoint for a shooter game. Otherwise I meself would be killed. Quake is terror and horror, not a kind walrus humping to me. 👿
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I'm a bit ashamed for the Walrus. Pity to see such a kind animal being treated in Qiake.
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Well, to understand the question reasonably I made a Suit for Thom. I repatched it a bit to fit its belly, and then made a Cloth_Suit and a Deflector _suit with the specific bound. Then I made a stand function for Thom, and related the Constraints of mysuite.mdl bones to Thom as "Translate to" and "Orient_like". I imported the "Cloth_suit" and patched it to the lower part of the suit down the shoulders from the mysuite.mdl. I imported the "deflector_suit" and patched it to the three midle rings of Thom's belly. Then I rendered Thom_suit05.cho with the SimCloth_Simulate. THe result is a bit harsh, so I corrected them to give the feeling of a Suit dangling a bit down with his stand pose. I'm sure Rob_Cat has a much better aproach to it, but it was just my curiosity. stand00.mp4 Tom_Suit_Cloth.zip stand04.mp4
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Hey svetlic.., I see what you try to archive. Cloths tutorial are a bit rare in AM, as it has changed over the years. Before 2015 this was doin with a specific spring producere. Nowadays it is calculated on another part of the program. I have been trying a lot with the "Diana in a Dress" tutorial. This shows you how to connect the dress part with a cloth extention to the hip rig of the model. That way it acts as the hip bone to the dress bone to move alike, and then makes the dress jump in a funky way. I'm looking to your file and I am trying to fit in TOM. As far as I can see I have some helpfull files for you. You can download the Extra DVD here: https://www.dropbox.com/scl/fi/a9mpg510xtg24uez8nwxd/ExtraDVD_Tutorial_part1.zip?rlkey=p8xk64cm9oi2kmglc3nacllxc&st=tcfrfflf&dl=0 There are some tutorials about the cloth setting. diana in a dress.zip cloth95.zip clothtut.zip diana_in_a_dress.mp4
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Hey nino banano.., I know you'll be promoted to use a new subscription for the latest version, and.., I see no reason not to do so, but.., what does your version AM:15 make it become usseless? Did you loose the activation code? In fact I'm really glad to have this last concrete CD of Animation Master!!! Not that I have trouble with net activation, but I am quiet a conservative person that has a rigid fear of computers hanging on the internet. I rather have a stand alone program that is free of the net, and that I can install and delete as much as I want. Presumaly most people don't have trouble with the one year annulation of the program. I'm just an owner that's very glad with something I can hold in my hands a a long life jewel to admire.
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Fun to participate! Although it concerned pictures and not animations it still was a joy to join. watching out for the next contest. congratulations to the winners and all who entered the contest!
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Hey.., great bone structure, RobCat! For some reason I couldn't conserve the feet targets. This other bone hiearchy shows a lot better. I was forgotten to give the umbrella a good outlook. So I exctracted it to the new mesh and it works a lot better. Thanks for the hint!
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again I get this queer outcome of loosing foot targets after saving a model. I have a rabbit from the extradvd and I tried to make a bone attachment. I added an umbrella and made new poses for them. The umbrella seems to work, but I don't see my feet targets have any effect. AM19.5AVX rabbit17.mdl
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It was just a silly attempt of me trying to change the catterpillar into another shape. When I had the model with pose it suddenly came to me to copy the keyframe of the baseframe into the first animation. First time I tried the original pose was shattered, but after some smart keyframing I could reach that baseframe. Then it was a question of positioning of the vertices and negleckt the bone hierarchy. h01kbah.avi catterpillar.zip
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Here is another one. Inspired by the illustration of Lois Carrel's cover of Alice In Wonderland's Catterpillar. I'm beginning to get intrigued by a way to change the mesh of the model into another shape.
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made another squidward for quake. It felt like a spagethi monster. funny to see them come alive after modelling them! sienna.mp4 chtulu.mp4
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wait.., it looks as if they are still saved in the original file. forget the question.
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I made a model with lots of loosing ends coming out of it. My goal is to use it several times with use of dynamic constraints. So I added all loose ends with several dynamic constraints with different weights and saved the file. After using this file in an action with succesful weighted effect I saved it under a new action name. When trying to use the start action with the saved file all my dynamic constraints are gone. Is this a common fact, or isn't it possible to reuse a file that has the dynamic constraints already confirmed?