sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

ernesttx

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ernesttx last won the day on April 13 2017

ernesttx had the most liked content!

Previous Fields

  • Interests
    animating, video editing, vfx
  • A:M version
    v18
  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Ernest Skocdopole
  • Location
    Austin, TX

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  1. Thanks for welcome back. Yah, took a few seconds to figure out what was going on with the CPs. I was thinking I had been away too long. hehe
  2. I think I found it. Snap to Surface was toggled and forcing CPs to snap to another surface when moving them.
  3. Hey all, checking out v18 and started modeling again and maybe it's me, but I seem to remember not having to use keys to move CPs around and have them go haywire. For example, I used to move CPs around with the mouse and could move them into desired position. Now with v18, I move a CP around and it shoots all over the place (moving in different axis). I'm using keys (1, 2, 3) with mouse movement to move CPs around and it's so not intuitive. Is there a setting? I checked in Options and there is an "Use old compensate mode" option, but, that doesn't seem to help. This used to be quite easy to move CPs without the extra keys. Any suggestions? Thank you.
  4. I've been playing with it for the past couple of days and really enjoying it. It seems to have a great workflow, if you are a traditionally inclined animator. The toolset, x-sheet, FX, and schematic view are outstanding. I'll probably use it as my main animation software going forward (I have and still used Mirage, TB Harmony, Flipbook, Anime Studio Pro and a few others). But, after putting OpenToonz through the paces, it just somehow clicks better for me. And, no, Rodney, I will never give up Fusion. hehehe
  5. Let us know what it says. I don't think that magazine is widely available.
  6. Moo the force be with you.
  7. hmmm Didn't know you were in Austin, David.
  8. I just spent the weekend going through these tutorials. These should be included with every sale of Hash A:M. Wow, simply great techniques by a great animator. BTW, if someone was wanting to purchase a non-subscription of A:M, is that a permanent license download or is the CD still shipping?
  9. Congrats, Will. Yes, it does feel good to get the first one out. Your next episodes will go smoother, as well. The first hurdle is always the "Can I do it?" moment. With one out the door, you can see where you need to focus more attention and what you can leave alone.
  10. I used to have the movie on DVD. Great reference stuff for character designs.
  11. It's not so much going off the grid as it's more of getting out of the rat race. Or rather, being able to choose which rat race I wish to be involved in. I'm at a point in my life where I want to pause for a moment and chart out the next chapters of life. And I wanted to be able to do that without having to worry too much about certain things. Things like mortgage, or rent, lots of bills, debt, and doing work for a company that isn't relating to my interests. To me, those things tend to take away my energy and time that I would rather put towards creative efforts. So, in the near future, I'll be able to have more time to pursue animating, creating films, creating music, and maybe even getting back on a stage and acting again. But, this time, I won't have the 40-hour corporate job, the brain draining "I have a presentation about the automotive industry tomorrow and need to finish up the slideshow" thoughts in my head, or the "oh, I just had a great story idea, but I can't start thinking about it now, because I have to be up at 6 in the morning for that meeting in the office" thoughts. I'll have more time to network with other creative people and have time to really work on ideas, write, collaborate on music and finish up a life's long trickle of ideas scribble in notebooks over the past 30 years. Basically, I've set myself up in a world where I'm not working to exist; I'll be living to do my work. It's a comforting feeling (to me at least) in moving from a life where I had to depend on a high yearly salary to "make it"; to a life where I can thrive on about a month's worth of money that I make now. I am so looking forward to this adventure, my friends. Life is good, go live in it. EDIT: Funny that just after writing this, I checked on yahoo.com and found this link - https://smallbusiness.yahoo.com/advisor/7-t...-175823605.html
  12. The studio is setup now. The only remaining thing is water; but, I can survive without for now. I actually fired up the computer last night and made sure all the software and stuff was still working and install updates from last 6 to 8 months. I'll also be clearing the rest of the land to be able to do video shoots and whatnot on it in the future. Still need to get the interwebs out there. Still working at regular job and will end that sometime this year. But, basically, the studio is open for business again!
  13. Hey David, let me know if you need any help. I'm in and around Austin.
  14. To get the utility pole run and placed on the property was 2149. Additional materials (wire, circuit box, breakers, conduit, etc) was about 350 and then a bit to the electrician - all in all about 2700 total. Grand total so far (including land purchase, studio cabin, electricity, fees, permits, surveying fees, etc), I'm sitting close to around 27,000.00 investment in the future after about 1.5 years.
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