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Posts posted by Dagooos
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That model looks great. Top notch stuff!
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The skinny scarecrow is such a neat model I wanted to try it out.
The audio is from the 11 second club.
I haven't done any tweaking yet just getting the poses and timing down.
but Im wondering about the acting choices? over acting?
thanks
David
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How's this for a jiggle setup?
Added dynamic constraints to the hips lower controller, chest controller, head manual control, shoulder controls, hand controllers, the hand gizmos (CFingers) and the eye aimer bone.
All I did was animate the hip null.
LOL.. He looks very loose.
It would be interesting to try that setup applied to an acting shot. Something that automatically loosened up a character would be way cool.
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This looks like a fun shot!
A little anticipation from the owl would be a nice touch.
Like moving his head back and opening his beak. So it look like he is biting the chain apart or jerking it really hard.
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lol
oh that's reallllll lady like
good start
I know, i should have had her pirouette her way to the top
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That skinny scarecrow what a great model. I was wondering who modeled him.
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Hah- this is a funny shot but I did have to watch it twice to see why scarecrow fell down.
David
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That is a great render for the cover! It really makes the characters stand out.
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Did you take video of yourself for
reference?
I think that may be the most help
on a shot like this.
in the big studios they give you a reference
Video and you basically just rotoscope
it.
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I think the Scarecrow is drawing too much attention to himself.
This is an interesting problem. The scarecrow is doing all the talking which by default will get the audience's attention but somehow you need the audience to be looking at Woot.
Ok, I think I got it but its hard to tell because I know what I should be looking at.
What I tried to do is lead the viewers eye with strawbears left hand and head for both of the monkeys actions.
Then keeping strawbear form making any quick movements while monkeyboy did his thing.
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I really like Woot's reaction, but I didn't know it was there until the third time I watched the clip.
I hope you have a chance to revisit this later and investigate that some more.
Ahh I was afraid of that. Should have time to fix it. I dont think Martin gives out shots until sat.
Thanks
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...and fooled around wth it a couple more hours. I think thats gonna be it for this shot I've rendered it 5 times and still can't get the monkeys right arm to look good.
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A little more progress.
Axed the head shake, so it wasn't as similar to homeslice's shot.
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Nice! It looks similar to one of my shots 3_02_31 (2MB) .
You might want to replace Green Monkey's walk cycle with "Green_Monkey_Walk_Sad" in data\Shared Data\Actions\walk-cycles. It is a bit less jerky.
Hey, thanks for the info. Ill try that. It might help getting their walk speeds to match up too. I did see your shot and was trying to give him the same attitude.
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Started on this shot. It still needs LOTS of work hopefully have it done by the end of the weekend.
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Hi Paul,
Nice warm up shot.
Looks like it could use a little more variation im mouth shapes. Maybe a smaller "O" shape.
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Thats looks good! and so do the models, havent seen them before.
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Poses look good. Green Monkey's acting is very emotive - especially for as long as he's talking (whew!). Tin Girl's attention to Tin Woodman is good too. See if you can wrap this baby up today so I can send another assignment.
Well, I couldn't wrap it up but I did get a few more hours to work on it today.
David
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A little more progress. Hopefully enough to keep me on the animators list
I like the idea of the scarecrow sitting on the rock. Will look at the shots before and after to see if thats doable.
Thanks
David
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Started working on this shot. Still working on blocking out the main poses. So it's not too pretty to look at but wanted to show I'm on it.
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That looks great! You are the landscape master.
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Just saw your test render of loonville..looks great! has a nice kinda magical feeling to it.
11 seconds
in Work In Progress / Sweatbox
Posted
Thanks, for the help! I will post again after it's finished.