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Posts posted by Dagooos
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I had this problem a couple of times but saving and reopening the project fixed it.
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I modeled this one long time ago in version 8. Not a great model but may give you something to start with.
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For a person who didn't use any references you sure did a good job.
Now are you up for the December contest?
I know I am.
Hah, I don't think so I have a bunch of stuff on TWO I want to work on.
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Sounds like someone has been busy. Great feature! Can't wait to try this one out.
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Thanks, men.
I didn't use any video reference or pics. I just animated pose to pose until I got to the jump then animated straight ahead for the last part.
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Now that looks good.
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Loved it! Lots of fun to watch! and the singing was great.
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Oh. I see that the voting is over. Never mind. There is always next time.
That Winning Entry is a brilliant interpretation too.
Yeah that was some good stuff. Pretty clever he got to avoid the mouth shapes on the lip sync too.
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Fantastic animating, David!!!
I think that if the camera cut closer to the fish before he speaks and then cut back to a long shot for the jump it would it would emphisize where the voice is coming from. Just a thought.
Maybe if your amazing character and his fish were centered, so that the fish didn't fly out of frame it would feel more balanced. At the moment all the action is happening on the right of the screen, and even off screen.
Nice work and good luck in the contest.
Hi Paul,
Now that you mention it I think that was the problem with the clip. It should have been staged better. A wider camera angle and Holding the fish up closer to the camera on "thing" may have worked out better too. ah well, next time
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Here is the final version. Mostly worked on facial stuff, lip sync, brows and general facial expressions but also worked on the timing a bit trying to get him to look like he was really saying it.
Still not so good in the ratings with 35th place.
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That is a nice looking shot. The camera cut works well too.
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This is a brilliant animation! I think you did an incredible job. The character had real weight to him.
btw - What is the 11 second contest? It sounds like fun - is this a monthly contest? Where is on the forums?
- Michael
Muchas gracias, amigo!
The 11 second club is Here
It is new and took the place of the Ten second club but is so much better.
Check it out it's a fun monthly contest.
David
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This is right after Tinman and Woot have left him alone at the sign.
This shot eliminates the need for shot 27.
Hah.... I think Robert is going to get some laughs.
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That is working So much better now!
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Hey David, I really like the way you move your characters around. You're one of the few people animating around here that "gets" body mechanics. Even when you're doing something weird it has a plausibility about it that is rather rare.
-The action always seems to be trailing the sound. I feel like if i slid the sound later a few frames it would really lock in.
-I'd consider making red tent a white igloo or something not so red so it wasn't grabbing so much attention.
Thanks for the comment and the tips. I will try to get the sound to sync better with the animation.
The igloo is a good idea too.
Just look at you bouncing Bosko on youtube that is really cool. Love the old rubber hose animations and wanted to try 2D animation for a long time. So I have a couple questions for ya.
Did you draw that on a computer tablet or on paper?
For the timing did you use the old clip for reference or did you make a timing sheet or did you just animate it straight ahead??
Did you Have to tweak anything?
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I agree about the waiting to reveal the reflection is on it's own.
As it is now the viewers eye goes from the reflection at the start to the main character when he takes his hand off the mirror and says "now". Then just after he says short the relection turns around and draws attention back.
So theres a good chance the viewer won't see the "fat"action. plus it gives away the gag away. It maybe funnier if we and the main character realized the reflection was alive at the same time. After he says "thing" that gesture is perfect for that.
One more thought. If your searching for a pose for the reflection at the end. It would be cool if he came forward grabbing the mirror with both hands leaning forward maybe sticking his head out of the mirror looking to see waht happened to the main character with concerned look on his face.
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that is awesome. When are you going to do a character?
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novemberfishing.movUpdated animation. Now he is ice fishing.
Changed about 50% of animation.
Haven't had time to work on lip sync yet.
I want to add some splines to the face of the character so I can get the "O" shape.
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Hi Dhar,
This looks like its going to be good.
I especially like his reaction when he sees himself in the mirror.
I think you can just apply that image sequence as a decal to the model but I haven't done that in a long time.
David
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Hey how'd you make it go full screen like that? I've never seen that with quicktime.
The acting is top notch. I'd suggest working on the lipsync. More Oooo shapes needed and timing seems off in places. I also agree with the other comments. The sighes between the words need mouth shapes too.
Also, as icing on the cake, I'd love to see his eyes more expressive on the word "thing"......that's what everything before it has been building up to. Eyes wider would help.
Hi Ken,
There is an option in the properties panel of quicktime pro. I must have saved it while it was turned on.
I like viewing the test fullscreen.
Thanks for the input on the lip sync I totally agree but can't get a good Oooo mouth shape pose out of that character. Maybe because he is such a low patch model?
I'll try to get a better pose "thing" I probably will add a few more pose sliders to get stronger facial stuff.
Thanks again
David
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Thanks for the comments.
You can turn the volume up on the quicktime player. The mov. turns it down for some reason.
I've done some major changes to the animation and cut out the spaceship and the red character.
The spaceship thing just wasn't working
Now he is ice fishing. I think the animation a lot funnier with the fish.
It gives him someone to play too and now has something to be scared of.
The dynamics on the fish is kind of fun too.
Will post an update later.
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A little animation I'm working on for the 11 second club. Hopefully will do better the 78th this time
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That is so cool!!! Great pose too.
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Awesome!!! I think thats the first time I have seen him in 3D.
A:M Sprites used as SNOW
in Work In Progress / Sweatbox
Posted
You should be happy that looks great! What resolution did you render at?