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Posts posted by Dagooos
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If any of the normals around the five point patch are flipped the wrong way it will make the edge of the five point patch black
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Thanks John,
but the problem with that is it's always additive. So after you position your fingers independently your fist pose will not work correctly.
Raf did have hand rig where you could make a fist via pose slider no matter what position your fingers were in. I hope this makes sense
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One quick question. Will you be implementing the fist closed pose in TSM2 ? (the one that can make a fist from any position)
That was such a nice feature and Raf is the only one that knows how to rig it as far as I know.
Thanks David
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Have you tried switching from openGL to direct3D ? or vise versa?
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Hi hyperMike
If you wanted to delete just frame 20 you could make a keyframe on frame 19 and 21.
Then just select all your keyframes from 21 to 50 and slide them back one frame.
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geezzz that geocities does suck
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Thanks for the critique zack
What i meant to say is I was working on this clip for the ten sec club but didn't have time to finish it(busy season ya know)
Thanks again
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That was good! I was hoping you would finished it. alot of nice subtle stuff going on there.
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Very nice!
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Now that was funny. Great animation!
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Really nice Jack, my 3 year old daughter just wants to watch it over and over.
Im sure Hash is hoping you get it done on time too!
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bad link Jack
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WoW nice animation you have there! The green guy falling on him is dead on.
I see a lot of nice little touches you have added like the guy shaking before the pot falls, adjusting the hat before he goes into anticipation pose sweet stuff!
Cant wait for the hi-res version
BTW great website I love the simple clean layout, great models, animation and drawings.
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Hi zachBG,
Nice entry, those showdowns are alot of fun.
I agree with Godfrey, I like the pose with his feet off the ground you should try holding it for 6-10 frames so we can see it. Thats the pose that will sell the shot
nice work
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Thanks Doug but I knew I shouldn't have told you where I live
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You sir, get my first official heart icon... a bunch of them!
Rodney - Over 1700 post and I get your first official heart icon !
I Sir, am honored
Parlo - Thanks for the comments, I checked out your website that is a great character you have there.
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Thanks MATrickz
I worked a little more on animation. Added bullet trails and changed the ending.
Still a WIP
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Nice smooth run even threw in a little squash & stretch nice touch
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Is that a different version of ball guy or did you link wrong animation?
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thanks for the comments
Parlo - It is DIVX 5.1.1 sorry about that I should have posted .mpg
iso - Great little model and set up. I should have posted where I got it! I was thinking it was on this forum though ...Thanks
pdaley - Thanks for the ideas ! now I have to learn how to use sprites
Rodney - No secret to timing footstep sounds just position sound about 1 frame ahead of ground contact.
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haven't posted anything in a while. Downloaded the ballman model and played with it last night for a while and then added gunshot sound effects today. May work on it a little as im not sure if the ending reads too well, also add some motion blur
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Try playing around with the lighting. Maybe a few low intensity lights as of now the fur looks pretty washed out. I think giving the fur it's own lighting will improve render quality dramatically. I noticed this when I was working with one of Jim talbolts models. When I tried lighting fur along with rest of model it looked all washed out and bright.
Fist pose
in Anzovin Products
Posted
Yeah, it sure looks like you guys have had your hands full. This was such a clever little feature, I just wanted to see if you still had it in mind.
From what steve says, it sounds like this is something that could be implemented with a script, once you release the new scripting language.
Being able to install personalized rigs with the TSM2, now that sounds very interesting!![:)](https://www.hash.com/forums/uploads/emoticons/minecraft_smile.png)