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Hash, Inc. - Animation:Master

Dagooos

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Posts posted by Dagooos

  1.  

    We did plan to do the fist close pose for TSM2, but between doing the stretchy limbs and the scripting language and making it a plug-in, it kind of got sidelined.

     

    Yeah, it sure looks like you guys have had your hands full. This was such a clever little feature, I just wanted to see if you still had it in mind.

     

    From what steve says, it sounds like this is something that could be implemented with a script, once you release the new scripting language.

     

    Being able to install personalized rigs with the TSM2, now that sounds very interesting! :)

  2. Thanks John,

     

    but the problem with that is it's always additive. So after you position your fingers independently your fist pose will not work correctly.

     

    Raf did have hand rig where you could make a fist via pose slider no matter what position your fingers were in. I hope this makes sense :)

  3. One quick question. Will you be implementing the fist closed pose in TSM2 ? (the one that can make a fist from any position)

    That was such a nice feature and Raf is the only one that knows how to rig it as far as I know.

     

    Thanks David

  4. WoW nice animation you have there! The green guy falling on him is dead on.

    I see a lot of nice little touches you have added like the guy shaking before the pot falls, adjusting the hat before he goes into anticipation pose sweet stuff!

    Cant wait for the hi-res version

     

     

    BTW great website I love the simple clean layout, great models, animation and drawings.

  5. Hi zachBG,

     

    Nice entry, those showdowns are alot of fun.

    I agree with Godfrey, I like the pose with his feet off the ground you should try holding it for 6-10 frames so we can see it. Thats the pose that will sell the shot :)

     

    nice work

  6. You sir, get my first official heart icon... a bunch of them!  icon12.gificon12.gificon12.gificon12.gificon12.gif

     

    Rodney - Over 1700 post and I get your first official heart icon !

     

    I Sir, am honored :)

     

    Parlo - Thanks for the comments, I checked out your website that is a great character you have there.

  7. thanks for the comments

     

    Parlo - It is DIVX 5.1.1 sorry about that I should have posted .mpg

     

    iso - Great little model and set up. I should have posted where I got it! I was thinking it was on this forum though ...Thanks

     

    pdaley - Thanks for the ideas ! now I have to learn how to use sprites

     

    Rodney - No secret to timing footstep sounds just position sound about 1 frame ahead of ground contact.

  8. Try playing around with the lighting. Maybe a few low intensity lights as of now the fur looks pretty washed out. I think giving the fur it's own lighting will improve render quality dramatically. I noticed this when I was working with one of Jim talbolts models. When I tried lighting fur along with rest of model it looked all washed out and bright.

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