sprockets Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Dagooos

Hash Fellow
  • Posts

    612
  • Joined

  • Last visited

Posts posted by Dagooos

  1. Thanks John,

     

    but the problem with that is it's always additive. So after you position your fingers independently your fist pose will not work correctly.

     

    Raf did have hand rig where you could make a fist via pose slider no matter what position your fingers were in. I hope this makes sense :)

  2. One quick question. Will you be implementing the fist closed pose in TSM2 ? (the one that can make a fist from any position)

    That was such a nice feature and Raf is the only one that knows how to rig it as far as I know.

     

    Thanks David

  3. WoW nice animation you have there! The green guy falling on him is dead on.

    I see a lot of nice little touches you have added like the guy shaking before the pot falls, adjusting the hat before he goes into anticipation pose sweet stuff!

    Cant wait for the hi-res version

     

     

    BTW great website I love the simple clean layout, great models, animation and drawings.

  4. Hi zachBG,

     

    Nice entry, those showdowns are alot of fun.

    I agree with Godfrey, I like the pose with his feet off the ground you should try holding it for 6-10 frames so we can see it. Thats the pose that will sell the shot :)

     

    nice work

  5. You sir, get my first official heart icon... a bunch of them!  icon12.gificon12.gificon12.gificon12.gificon12.gif

     

    Rodney - Over 1700 post and I get your first official heart icon !

     

    I Sir, am honored :)

     

    Parlo - Thanks for the comments, I checked out your website that is a great character you have there.

  6. thanks for the comments

     

    Parlo - It is DIVX 5.1.1 sorry about that I should have posted .mpg

     

    iso - Great little model and set up. I should have posted where I got it! I was thinking it was on this forum though ...Thanks

     

    pdaley - Thanks for the ideas ! now I have to learn how to use sprites

     

    Rodney - No secret to timing footstep sounds just position sound about 1 frame ahead of ground contact.

  7. Try playing around with the lighting. Maybe a few low intensity lights as of now the fur looks pretty washed out. I think giving the fur it's own lighting will improve render quality dramatically. I noticed this when I was working with one of Jim talbolts models. When I tried lighting fur along with rest of model it looked all washed out and bright.

  8. Another little tip for the elbow joint when using FK. Change the manipulator options in the bones properties from standard to rotational and uncheck the Z and Y axis. this way the rotation manipulator will automatically come up when when you select the bone and only in the x axis. This saves you from hitting the R key and prevents you from rotating elbow on the wrong axis. Good for lazy people like myself.

×
×
  • Create New...