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Posts posted by ruscular
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the fluid particle I used for the babyspoon animation actually look more like sand.
very small particle with 0 viscosity
very long render tho!
I would just make the partcle at the tip where the sand being dump and a separate layer for the dust so you can adjust transparency.
http://www.gentlechifitness.com/images/fin...%20fullsize.mov
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Hey ravager, the models are great and have had a few downloads so far so people are enjoying them
The image was too large to see on my 1024x768 screen
nice idea! I d/l the vender pack
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I agree with Vern, and I don't do that often enough as he is kind of nutty! But I agree with the long legs are fine just the way they are. I love women with long legs. ahem.....okay.....just to say it is a fantastic model, ......and when can I play with her?
I have made my Danger girl model with red hair, and she wants to meet Wonder Woman.
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Thanks everyone for your input I await further info. I check into Human Eyes and found that they are Mac only software. My printer can handle 2400x1200dpi in color. Is that enough?
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Today's printer could handle higher dpi and high enough to do that, however I would have to go buy one for myself. I was thinking maybe making some cash selling lenticular portrait of anything custom order.
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I would like to find an affordable way to do this. So far I find the software at least $300, and I am using the 30 day trial. I'll have to head down the museum and grab a lenticular lenses.
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http://www.slashfilm.com/2008/02/07/cool-s...ar-wars-poster/
I went to the Oregon 3D museum and check out the lenticular 3D art work. I also saw that you can buy sheets of lenticular lens to turn your picture into 3D stereo effect if you can print it out to lenticular specification.
I am looking for some answer in doing this. It basically several pictures taken and carefully sandwich together so that each line is pick up by the lenticular lenses.
Some 3D software have these plug-ins to do this. Not only could you do this in 3D stereo effect but also do a very short animation with them as well.
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I am looking to upgrade myself, and saw the Honda rebel as being very tempting. How much did you sell your scooter?
I am tempted by the movie "Ironman" to paint my bike those same color scheme.
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Maybe Hash could "loan" you a web subscription until the CD issue is resolved? That would be a fast simple fix. Then when the Vista issue is resolved you can go back to it.
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I would like to pay $300 for a web subscription that does not expire. I agree on the CD dongle issue.
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Help for your SSS render
That's interesting! I was always 'of the thought' that SSS needed a light behind the character to react to...
I had a hard time getting SSS to work. This is what I did to get it to work. Get all the setting set and save choreography. close down AM: and reboot AM straight to importing your saved Choreography and render again.
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I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings.
ver15
dual core 2.9 Ghrtz
1.5 gig memory
ATI 9800 pro video
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I don't have anything to say about the animation, but about the modeling. At first I thought that it was a animation of the model and the spoon and cup that was composited in to the kitchen. Then I am wondering if everything is model in that scene. I look at glass reflection and realize that the stove itself may be a 3D object. I don't know but is everything there a 3D mesh object?
The flame coming out of the ship could variate with some flicker or slight sway to show that it is gas and not solid.
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I only got one response from this and I need 10 professional to respond. Any other group or lead I can ask? That is similar to this group?
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Hello, I am in need of a survey by professionals freelance animation user to make a proposal for a feasibility study for Vocational Rehab. Not much out there for 3D animator to hand in to the Voc Rehab, so my counselor suggest that I solicit successful people in the field of 3D animation, at least 10 people.
There are 4 question for the survey and they are as follow:
1) do you have a degree?
2)if so, what kind of degree?
3)Does this degree make a difference in your ability to get the job?
4) What education/software/hardware would you recommend for someone getting into the field.
list all that you think one should have to be successful in the field as if you were to set someone up for success.
I understand that you can't bring up competing product on this site. You can e-mail me at
ruscular@msn.com
Thank you for your time and effort for this survey, and I hope that this could be useful for others in the same situation. I'll be getting my settlement from my accident soon and hope to put it into good use.
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when your done with that project, can you convert it to one of these?
http://www.cbsnews.com/stories/2004/06/17/...ain624297.shtml
Apparently, there is more to the story as allegation of improper city council meeting with a intent to take over this guy property.
Nonetheless, his bulldozer was pretty awesome and would have won hands down at those wrecking machine cable show.
I know you did a car crash animation, plane crashing animation, and I am one step ahead of you and know what your thinking! You are oblige to show us your bulldozer car crushing animation!
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I had an old model that had diagonal line on the legs and rework it to be more straight. However, I did mange to get it working but end up adding another 2 bones each side to handle the diagonal spline. Many hours wasted, and learn to do it different.
been there done that!
I would rework it the way Mike suggest!
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Looks pretty good for a character!
Are you looking for a realistic anatomical critique?
or how well he would be animated?
Because I could tell you better if you render out the wireframe, and take a look at that. Otherwise I think you have a nice looking character. The body is very good, and I wish I had that body for my animation.
Anatomically tho the head needs to be bigger, roughly 1/8 of the body. There should be 8 head to fit a body length. The eyes should be halfway on the head. the bottom pert of the nose halfway between eye and chin, and the lip halfway between nose and chin.
The ears are between eyes and lip! spot on! To solve it all I would give him more forehead space.
Looks like 8 1/2 head height, classic comic book character build?
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The interface between brain and the walking contraption. Seem like maybe electrode sensor hanging from the canister inside the fluids to his brain would be a way for communication with the interface. or maybe connect his spinal column some how?
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http://www.gentlechifitness.com/images/render%20project0.jpg
http://www.gentlechifitness.com/images/Ren...n.jpgderson.jpg
I saw an ad for a illustration job and took the drawing and made it into a toon rendering and it took me about 6 hours to make this (minus the already made chair and Lambrina's sunglasses) I wonder how long it would of taken if it was hand drawn and the quality vs doing it with Hash. The prisma marker would have taken some time and the smell would of been nauseating. I used to do presentation for architecture and tho I love that part of creating the art work, it was the smell and messy hands that I could do without.
I think making the rough out in 3D and then take it into a photo shop or print it out the toon line render and finish it off with a pencil in detail is also a possibility.
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CODE
Extinction Distances Diffuse Color
R G B R G B
Apple 0,45 0,43 0,5 217 214 135
Chicken1 5,6 3 1,5 79 38 26
Chicken2 4,5 2,5 1,6 82 41 26
Cream 0,14 0,2 0,33 250 230 186
Ketchup 3,3 0,75 0,5 41 3 0
Marble 0,45 0,4 0,35 212 201 191
Potato 1,5 1,4 1,3 196 158 54
Skimmilk 1,5 0,85 0,5 207 207 176
Skin1 1,3 0,85 0,56 112 56 33
Skin2 0,95 0,6 0,5 161 112 33
Wholemilk 0,42 0,33 0,28 232 224 194
I finally found the setting, after numerous search and discover that the search string has to be more than 4 character. This chart help me tremendously in the setting. I finally got SSS to work.
R-2.3
G-1.85
B-1.56
I push it a bit further!
I think quality wise, that SSS is better than using porcelin as it does smooth out a bit with SSS alone.
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That's great Serg! It reminds me of a Time Warp Portal in a back alley of some old city.
Star Trek? "THE CITY ON THE EDGE OF FOREVER"?
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I closed everything down and reboot with fresh memory, even tho it appears black on quick render under model window, after rendering out to 4 pass it render with SSS on both camera and model.
I turn SSS on the group of the model, turn SSS on for camera, and final render with SSS on as well.
I am now trying to set density to make it more like candle wax. But I am not sure how to set that.
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I often wonder about using such thing as a lip tracking device, as oppose to doing it manually. I am mostly deaf and rely on lip reading anyway, so its second nature for me. Using a tracking system I wonder that it would be hard to make minor adjustment because of the number of keyframe for every frame, as oppose to doing it manually, keyframing it from "A" to "B" and smooth or peak it. Same said for whole body tracking system as oppose to manually doing them.
Bottom line at the moment for me is that manually is cheaper!
I do the basic 4 pose slider mouth shape for lip syncing
O-E, open-close mouth, fph-pucker, smile-frown
Dumping Sand
in Work In Progress / Sweatbox
Posted
can you apply dust as well? I think your sand is good, and you can randomize the sand by adjust flow in animate mode.