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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Welcome to A:M! We look forward to seeing your future productions.
  2. just to try... switch OpenGLGlobal tab Of course, you did try just closing and reopening, right? Or rebooting? Or loading a different project? If all else fails try Help>reset settings.
  3. Nice looking model! I'm not sure what you mean by that.
  4. that's glossy black plastic with a reflection map around it, with a bit of soft focus to show the halo on the very brightest parts. All easy to do when you know how to use the program, seemingly impossible if you don't. I realize tht's not a "how-to" answer". But to answer your question, yes, it can be done in A:M!
  5. That works surprisingly well!
  6. In France that would be like free food. Like the Smoos in L'il Abner who would turn them selves into food.
  7. The plague of frogs always seemed like the least alarming of the set. What can they really do to you?
  8. That's a weird amount of RAM to have. It tends to come in in .5, 1, 2, 4... gigabyte increments On the PC Start>Programs>accessories>system tools>system information will tell you "Total Physical Memory" and lots of other stuff.
  9. one possible hang up is that BVH files seem to depict all their motion as FK, even for legs. So, for example, if you've constrained a characters FK leg controls to the BVH object but left the character set to IK legs it will appear to not work.
  10. I f you could make the butterflies flap more leisurely and move more lazily they might be a nice element.
  11. She's from a high gravity planet.
  12. It would look fine if it weren't for those flashing white lines. Get rid of those and you'll be set!
  13. Great Pharoh! Dreamworks should have had him for Prince of Egypt.
  14. Silly Earthman, still thinking in 3 dimensions!
  15. I see dark purple on very dark purple on dark bluish-green.
  16. Very nice looking!
  17. How about a shot that concentrates on the character. Have him leaning out of the car window.
  18. I don't see any patch lines on that
  19. Proper Normal maps are quite festive looking things like the top image in Holmes' post here
  20. Wow, that looks sharp!
  21. Yes. A normal map is a color image with different color channels storing the angle of the "normal" at each pixel. Almost impossible to paint one by hand. I'm surprised the gray map did anything! There was a tut found on here a while back that showed how to extract a normal map from photos of real object but it depended on the objects being all white.
  22. Great looking characters as always! But you're never going to animate them?
  23. How much ram do you have now? What's the most your mother board will take?
  24. Even though it looks stiff in this blocking stage, this is an important step to do because this is where you can judge how your main poses work in sequence, if they work themselves at all, if they can be improved. This is where you can test out the main milestones of the action. At this stage it's easy to make big changes to your performance without losing a lot of polishing work. The hard part is showing it to someone who doesn't have your vision of what it might look like when it's finished. It's very difficult for them to see the potential. But if you start out at the beginning and try to progressively do each moment perfect you are investing a lot of time into your first guess at the performance which may not be your best idea.
  25. Nice model. When I was little "the LEM" was my favorite thing to make a paper model of.
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