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Hash, Inc. - Animation:Master

robcat2075

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Posts posted by robcat2075

  1. 8 hours ago, Madfox said:

    This firts part is four times 13 seconds, but as soon as I reach the third one loading goes really slow.

    Yeah. 15 is just a number I dreamed up. Any reasonably short segment length will work as long as you know exactly where to put them in the timeline.

  2. I got the movie to download. It looks cool.

    3 minutes 24 sec is a long stretch to render in A:M with audio

    How about this...

    • Cut the audio into exact 15 second segments
    • Put the first 15-second audio segment into a chor and animate the first 15 seconds. Save that out as Chor00.
    • reload that Chor00 into a new PRJ. Delete the first audio and add the second audio at 15 seconds. Animate the next 15 seconds. Save the  Chor as Chor01.
    • reload that Chor01 into a new PRJ. Delete the second audio and add the third audio at 30 seconds. Animate the next 15 seconds. Save the  Chor as Chor02.
    • continue this until the whole song has been animated. Render without sound (preferably to an image sequence). Sync the video up with the original audio in a video editing program.

     

  3. The download will take a while.

    Instead of putting all the parts in one PRJ, how about putting each section in a chor in a different PRJ? Render each one separately and edit them together in your video editing program.

  4. Multi-dimensional arrays let you store tables of date. Nested loops make it easy to populate and output these tables.

     

    John Purcell suggests a multiplication table exercise.

    In addition to outputting the whole table, choose a few random array elements and output their values.

    The output will look like this. Format your output neatly!

     

    Mult Table!
    
    1       2       3       4       5       6       7       8       9       10
    2       4       6       8       10      12      14      16      18      20
    3       6       9       12      15      18      21      24      27      30
    4       8       12      16      20      24      28      32      36      40
    5       10      15      20      25      30      35      40      45      50
    6       12      18      24      30      36      42      48      54      60
    7       14      21      28      35      42      49      56      63      70
    8       16      24      32      40      48      56      64      72      80
    9       18      27      36      45      54      63      72      81      90
    10      20      30      40      50      60      70      80      90      100
    
    table value at index 5,3: 24
    table value at index 3,9: 40

     

     

     

  5. I'm probably wrong about that. But it has something to do with...

    Quote

    The Media Control Interface — MCI for short — is a high-level API developed by Microsoft and IBM for controlling multimedia peripherals connected to a Microsoft Windows or OS/2 computer, such as CD-ROM players and audio controllers.

    Does your PRJ have a sound file?

  6. Someone has made a truly monitor-sized e-ink display. 25 inches or 63.5 cm.

    Probably bad for animation but good for reading all those romance novels I've bought on PDF and, of course, music also.

    MSRP $1700

     

  7. On 11/12/2023 at 10:42 PM, Roger said:

    I wonder how many paintings have these things as their subject matter, either as the primary theme or as easter eggs.   I would assume our good friend Hieronymous Bosch skews the averages a bit.   :)

     

     

    There are a lot of fallen angels in classic paintings but they tend to human in form...

    Luca Giordano The Fall of the Rebel Angels

    800px-Luca_Giordano_-_The_Fall_of_the_Re

     

    I have actually seen Michelangelo's "The Torment of St. Anthony" in Ft. Worth.

    These demons look very Bosch-like. It's unusual among top-tier painters, but Michelangelo was 13 when he did it :D:

    image.png

     

     

  8. This 1963 short film is said to be the first computer animation where the image is not only rendered by a computer but also the motion is calculated by computer. The first physics simulation.

    Actually, I doubt they had many tools for manual keyframing back then so getting the computer to figure it all was probably the way to go.

    This was programmed in FORTRAN, rendered frame-by-frame on a monitor of some sort, then captured frame-by-frame on film for presentation.

    Notice that there is hidden line removal as the obelisk tumbles. I am unsure if the sphere is a 3D creation or not.

    Simulation of a Two Gyro-Gravity Gradient Attitude Control System (1963)

     

  9. Arrays let you store a set of data under one name.

    Arrays can be a set of almost any data type, even one you created your self.

     

    Sample Project

    Write a program that prompts the user for 5 items of data, then prints the 5 items back out.

    Example output...

    I'm Using Arrays!
    ----------------
    
    Enter a name: Crusty
    Enter a name: Dusty
    Enter a name: Musty
    Enter a name: Lusty
    Enter a name: Bartholomew
    
    These are the names you entered...
    
    Name 0 Crusty
    Name 1 Dusty
    Name 2 Musty
    Name 3 Lusty
    Name 4 Bartholomew
    
    Done!

     

     

    John Purcell suggested a program that stores the multiples of 12 in an array and then prints them out.

    The output might look like this...
     

    Twelves!
    
    the multiples of 12 are...
    
    12 x 0 = 0
    12 x 1 = 12
    12 x 2 = 24
    12 x 3 = 36
    12 x 4 = 48
    12 x 5 = 60
    12 x 6 = 72
    12 x 7 = 84
    12 x 8 = 96
    12 x 9 = 108
    12 x 10 = 120
    12 x 11 = 132
    12 x 12 = 144
    
    Done!



     

  10. 34 minutes ago, Madfox said:

    Turning the variabels on parameters gives me weird effect.
    It doesn't line up, it just jumps away.

    I'm not sure what you mean.

    When I press the tiny buttons, the value increments/decrements by 0.1.

    I rarely use that.

    If I click and drag left/right on a value it will increment/decrement by 1.0

    If I SHIFT-click and drag left/right on a value it will increment/decrement by 10.0

     

     

  11. This looks painful.

    I wonder how this works without the base being bolted down to the desk.

    I wonder how many bend cycles it can take.

    I expected it to be absurdly expensive but it's only about $1500, which is merely too expensive.

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