Awsome! Can't really say much about the model, too much geometry and stuff for me : P You're using pointy splines on the top of the model, arn't you? They always seem to get too pointy when I use them, but you seem to've used them just perfectly
Aaaah, the satisfaction of seeing master talent put to use... And if my memory doesn't fail me, you spent, what... 1-2 hours on this? Some people just got it in their hands
I'm not sure if I would call spending time solving other peoples problems lazyness... Btw, this scene is really beginning to take shape! Still needs a couple of fighters though *nag* *nag*
Kyle: Nononononooo, details, my friend, details! Look at the details! I like the left one best since it's darker, but you might wanna use the right one since your scene has an "evening mood"