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Hash, Inc. - Animation:Master

Korken

*A:M User*
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Everything posted by Korken

  1. OMG! I've found what's wrong the reflection is up-side-down. Does anyone know how to flip it? //Korken
  2. Dude, do you know how I get rid of this reflection? It's not in you bottle so please tell me how you got rid of it! //Korken [attachmentid=11773]
  3. How have you set the Index of Refrection on the inner part of the bottle? //Korken
  4. Hehe, yeah. But is is only a test at the moment. I will make a full chain when I'm done with the sprockets. Ohh yes, does anyone have a good reference image in a front sprocket? I found many but all of them where in bird's eye view. //Korken
  5. I think I've got a pretty good moving chain now. Tell me what you think! //Korken [attachmentid=11414] chain_movement.mov
  6. Does anyone know how to make a bone go a full lap around a path at 50% on the Ease in the Path Constraint? It has been done in dhartmans chain loop but how did he do it? //Korken
  7. Thx for the awnsers! It realy helped! Now I gotta do some tweaking. //Korken
  8. Hi all! I'm making a bike chain with sprockets and, I can't get the chain to work at all. Does anyone have an idea how to make the chain follow the sprockets? I have 1 bone for each link in the chain and I'm using A:M v11.1. //Korken
  9. One thing that I think you should make better is the grip.. It looks kinda "cartooney" try to make it look like real leather or something in that style. //Korken
  10. Aww.. Common finnish it! Just legs n' arms left. //Korken
  11. Ok, thanks for the ideas! I'll try it out and then I'll show it and you can say what you guys think. And Zaryin: Did you complete your draconian? //Korken
  12. Hi all! I got some serious brain freez and need some design hints for draconian teeth. I'm thinking like large K9 teeth but what do you guys think? Maybe dragon-ish teeth? And the model is a male if it helps. //Korken
  13. Now, I've fixed the colors but the decals are on the way. Every company ask: Is it going to be used for comersial use? Crits about the colors plz! //Korken
  14. About the spokes, there are 2 types of spoke mounts the usual type (yours) and a quick fit spoke. The difference is that the one that are longer on one side are abit thicker (I have the same thickness) at the mount. And I thought "Who knows?" so I used the same length all the way. I think it look almost like the real deal. And I got a DH bike beside me. //Korken
  15. Ok, then I'll let the modeling be. I'm now waiting for the decals from Manitou to use on the fork nad then it is time for the frame. //Korken
  16. Now is the fork done. Not much left now! And it is time for some paint. Crits plz! //Korken
  17. And as you requested I gave it abit more rubbery look. //Korken
  18. Alittle everywhere. I'm about to make the frame (w/ handelbars, cables, cranks) and the Fork (w/ hub, axels). I got a Bone system for the rear suspension and I'm done with the rear shock. Ohh, I forgot that the sprockets aren't done yet either. If you compare usual spokes with DH spokes you'll find that they are 2x as thick. That is why they are rather thick. I've been a week in Greece (?) on the island Crete and I've become abit rusty so I'm off to make the fork and post in when it is done. And if someone is making a bike with rear suspension and need a bone system for it, tell me. I got the linkage for Specialized, Iron Horse and Kona! And thanks for the comments. //Korken
  19. Hi all! Now is my Downhill wheel done! Maybe another color for the spokes and rim. Crits plz! //Korken
  20. How to on these 3? Like to know and test it! //Korken
  21. Thanks! Is there none improvements I can do on this? //Korken
  22. Hi all! I've made this pic as a background and I think it got prettey good. It is in 1280x960. And don't mind the text, www.korken3d.com is still in the makin. If crits you have, say them! //Korken
  23. Wow! Looks realistc in my eyes! Do you have any Index of Refraction (spelled right?) on the plastic? Because I think it looks like just a transparent part. Keep it up! //Korken
  24. Hmm, I'll test it but I think I've might got a way to get this just right. //Korken
  25. No, there are 2 materials 1 for the lighter part and one for the darker part. //Korken
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