Jump to content
Hash, Inc. - Animation:Master

agep

Hash Fellow
  • Posts

    2,099
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by agep

  1. I skipped beveling the model to save time. Making bevels would not make much different because they probably would be to small to be much noticeable on the print anyway

  2. Very cool :).

     

    Was a lot of meassuring involved?

     

    See you

    *Fuchur*

     

    The slide caliper sure made it easier than just eyeballing it. I probably spent 45 minutes on the 3D model. I only had access to the bracket, not the safety gate itself

  3. I am no handyman. Give me a hammer or any kind of powertools, and I have no clue what to do with them. However, give me a broken PC and I can fix it!

     

    So when people ask me if I can 3D print them some parts they are missing I usually take upon thchallengege, because that means I can use Animation:Master to fix real world stuff :)

     

    In this case someone was missing one of the brackets for their baby safety gate

     

    Here is the one bracket they have:

    original_bracket.jpg

     

    Missing bracket:

    missing_bracket.jpg

     

    Using a slide caliper and the original bracket I was able to recreate it in A:M fairly easily:

    The bottom right version shows it with support material. The bracket got printed in standing position, and due to the overhang it needed some support. The support was just a single wall outline that was easy to remove once printed

    bracket_3d.jpg

     

    After a few testprints and adjustments the final piece was ready. The print took approximately 30 minutes. It is printed in ABS plastic which is the same plastic Legos are made of. Original bracket to the left:

    bracket_print_01.JPG

     

    bracket_print_02.JPG

     

    bracket_print_03.JPG

     

    The printed bracket fitted to the safety gate:

    printed_bracket.jpg

     

    I spent most of the evening making the part, which they probably could have gotten for free just by sending the manufacturer an e-mail since the part was missing on arrival. But for me this was just a fun challenge

     

    Best regards

    Stian

  4. So it's not really possible to have intersecting meshes in the model, it has to be one single skin, correct?
    My makerbot handles intersecting models, The toolpath gets generated with the internal mesh and it gets printed. But with a single skin the toolpath will be much cleaner
  5. @Stian: I agree. It's partly post work I'm doing for Photoshop, but I like that it gives it all a "miniature" look which plays well with this being puppets. I also think that using the roughness combined with dof helps to sell the effect.

    Absolutely! By the way, how do you do it in Photoshop? I have used DOFPro a lot. It is a plugin in Photoshop. Very easy and quick to adjust the DOF. You do need an depthmap though, but that is easy to make, just a pure white render with black fog. Anyway, the DOFPro lets you adjust the strenght and the focal point, and it also do image sequences even with keyframing

  6. I think there is still some hope by using my method, with the small hole/window in the sphere. You can constraint the environment sphere to the camera and set the Projection Map material to Global Axis ON. this will make the hole/window follow the camera while the environment map is static. I hope the attached video explains it a bit better

     

    screen_001.mp4

  7. Here is a legovideo I made some time ago. I used a simple material with reflection and a luminaire with superbright white exr decal and rendered with AO

     

    The video includes the breakdown

     

  8. All panels are separate models as they would be in real life. The groove is just a simple mesh behind them
    Separate models as in separate .mdl files? Or just meshes within the same .mdl file that don't touch/interconnect? If they are separate .mdl files, I presume you'd be arranging them together as action objects.

    Ah, yeah sorry. I meant separate mesh that does not connect, not separate mdl. Though, when the model gets complex I do split it up into several mdl and assemble them in an action (action object). For this bus, the wheels are action objects

  9. Thanks so much, agep, for showing the detail. Learning these sorts of things will really help me the next time I model a vehicle.

     

    Also, on this bus the panels are separated with a grey groove between

    Is the grey groove attached to the panels, or just "floating" with them? In other words, if you select a point on a panel and hit the "/" key, does it select only the panel, or does it select the grey groove and/or other panels?

    All panels are separate models as they would be in real life. The groove is just a simple mesh behind them
  10. Thanks guys!

     

    Do you have a final patch count?
    The final patchcount is 61990

     

    Amazing model... are you using jenpy AO ?
    Thanks. No, this is regular AO with a HDRI environment

     

    I'm curious to see your splinage for the wheel hubs to see how you solved the problem of cutting round holes in a conical surface.
    Here is a screenshot. I have also added the model so that you can take a closer look

     

    Best regards

    Stian

     

    rim.jpg

     

    front_rim.zip

×
×
  • Create New...