-
Posts
2,099 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Posts posted by agep
-
-
Looks cool! How much is a bus ride in Trondheim these days?
Haha. I costs me 5,50 USD for me to get downtown, which takes about 15 minutes
-
-
Interesting! Is porcelain added to any of the examples? If not, I would love to see how that would turn out
-
Wow! Great start! Nice splining indeed. It is great to see some mechanical modeling again, it is too little of that
-
I have added several new textures and HDRI environments since my last post.
Here is one of the new additions. I made an autumn version of the birchleaves. 15 different leaves
http://www.nordicfx.net/?portfolio=leaf-te...02-birch-autumn
-
This is cool!
-
-
I think WIP should be a topic you see when you first get to the forum rather than a sub forum of A:M films.
I'd put the main Animation:Master forum listed first, then WIP , then A:M films or Tutorials maybe in that first big box
Then the special topic/artist forums in the next box
I agree!
Sorry, but It just doesn't work very well like it is right now
-
-
Nice character. I especially like the hair, nice grooming
-
-
I use to model them in separate windows then put them together in the choreography.
Yeah, but by dragging all the parts into an action you just need to drag and drop the action onto your base model in the chor. Action objects are a smooth way to do it if you have large models and many choreographies
-
Patchcount is not a problem in A:M, though, the modeling window can get really sluggish after a certain number of patches, like 20K or something (I have a theory that 5pt patches is much heavier on the system than regular 4pt patches) But that is easily fixed by modeling parts in a different window and copy/past into the main window, or by using action objects. The wheels on the buss are action objects. I did reach a million patches on my Nidaros model, which A:M handled very well, I even exported the model too a big poly program, which actually did struggle more than A:MSpeaking of patch count, has anyone enountered a patch limit with the latest versions of A:M? -
Thanks guys!
Yeah I know... at this point it is about 32.000 where as most of the patches is from the 10 wheels (2500 each)What's the patchcount right now, haha. -
Absolutely wonderful!
-
Hi guys
It's been a while since I did some mechanical modeling, so I started modeling a citybus (this one is to be seen driving around in Trondheim, where I live. AtB is the bus company). This is an "in between projects" project for fun, so it wont have my full attention.
Anyway, please let me know what you think so far
Best regards
Stian
-
Thanks guys!
-
Well, it ain't quick...
Premium tutorial as always Robert, you are the best! I need to start collect them all
-
Hi Rodger
If you find the time, I would love to see you test the train model on the new Railroad Crossing HDRI I have made:
It includes 46 matching backplates to play with
Best regards
Stian
-
Wow! Very nice model
I keep expecting A:M to 'hit a wall' and be unable to accept any more, but it keeps allowing more and more models to be added via the actionYeah, it is amazing. I have been close to 1 milion patches without any problems
-
Just hit
[shift]+[1]
to toggle Show Normals ON or OFF
-
Thanks! Yes it is cookie-cut. The lighting is simple, AO and a sunThese leaves are fantastice looking. Is that a cookle-cut render? The lighting is excellent. -
Thanks Stian!
Perhaps someone has already asked or the information is on your site but...
If wanting to use any of your textures for commercial projects what is the best way to go about that... contact you via your website?
Yeah, good question. At the moment there is no options. I dont have the strategy for the site ready yet. I have been playing with the idea of adding a donation button, where you can pay whatever you want. But all this is in idea/planning phase as of yet
-
I've just renamed this thread from "Old barrels" to "Free textures", since I am going to use this thread for updates. For those who use twitter can of course follow me on http://twitter.com/nordicfxnet
Anyway, I have uploaded some birchleaves textures. Three different leaves both top side and underside.
Maps included:
Diffuse (png with transparency and tga with alpha)
Normal
Specularity
Solaris Urbino 15 LE CNG
in Work In Progress / Sweatbox
Posted
Hi guys!
I have finally finished the model. It ended up becoming a bit more timeconsuming than I wanted though. Anyway, please let me know what you think
Best regards
Stian