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Hash, Inc. - Animation:Master

agep

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Posts posted by agep

  1. I think WIP should be a topic you see when you first get to the forum rather than a sub forum of A:M films.

     

    I'd put the main Animation:Master forum listed first, then WIP , then A:M films or Tutorials maybe in that first big box

     

    Then the special topic/artist forums in the next box

    I agree!

     

    Sorry, but It just doesn't work very well like it is right now

  2. I use to model them in separate windows then put them together in the choreography.

    Yeah, but by dragging all the parts into an action you just need to drag and drop the action onto your base model in the chor. Action objects are a smooth way to do it if you have large models and many choreographies

  3. Speaking of patch count, has anyone enountered a patch limit with the latest versions of A:M?
    Patchcount is not a problem in A:M, though, the modeling window can get really sluggish after a certain number of patches, like 20K or something (I have a theory that 5pt patches is much heavier on the system than regular 4pt patches) But that is easily fixed by modeling parts in a different window and copy/past into the main window, or by using action objects. The wheels on the buss are action objects. I did reach a million patches on my Nidaros model, which A:M handled very well, I even exported the model too a big poly program, which actually did struggle more than A:M
  4. Hi guys

    It's been a while since I did some mechanical modeling, so I started modeling a citybus (this one is to be seen driving around in Trondheim, where I live. AtB is the bus company). This is an "in between projects" project for fun, so it wont have my full attention.

    Anyway, please let me know what you think so far

    Best regards

    Stian

     

    solaris_urbino_15_le_cng_000.jpg solaris_urbino_15_le_cng_001.jpg

  5. Wow! Very nice model

     

    I keep expecting A:M to 'hit a wall' and be unable to accept any more, but it keeps allowing more and more models to be added via the action

    Yeah, it is amazing. I have been close to 1 milion patches without any problems

  6. Thanks Stian!

     

    Perhaps someone has already asked or the information is on your site but...

     

    If wanting to use any of your textures for commercial projects what is the best way to go about that... contact you via your website?

    Yeah, good question. At the moment there is no options. I dont have the strategy for the site ready yet. I have been playing with the idea of adding a donation button, where you can pay whatever you want. But all this is in idea/planning phase as of yet

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