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Hash, Inc. - Animation:Master

agep

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Posts posted by agep

  1. I think it would make an excellent game model. Have you ever considered modeling game vehicles?
    Err... Remember I'm just a newbee, just been working with A:M for four months. Eventough I'm using A:M several hours daily :D A:M is my new TIMECONSUMING hobby, and it would be the dream of my life to work with i professionally, but that i believe is a couple(many) years in the future :D

     

    offtopic: how to delete a post? I made a duplicate post

  2. thanks guys.

    Was this just an exercise for you, a hobby project

    Yes, kind of. My dad said it would be fun if I made a model of the boat (he has been a employee on the boat). so I thought it be an fun first big project/model, but I did not think it would take 3 weeks to make it :D but it was very fun to work on it.

  3. thanks guys.

    Was this just an exercise for you, a hobby project

    Yes, kind of. My dad said it would be fun if I made a model of the boat (he has been a employee on the boat). so I thought it be an fun first big project/model, but I did not think it would take 3 weeks to make it :D but it was very fun to work on it.

  4. After i finished the model of the Norwegian searescuevessel:

    http://www.hash.com/forums/index.php?showtopic=10846

    I started on a BIG project. The Images and the trailer is a bit outdated (from early december), but gives a clue of how I'm doing. I'll be grateful for any comment

    Just love AM :D (startet with AM october 2004)

     

    Trailer TROTG

     

    testrender (added 28.Jan.05)

    test (wmv)

    test (mov)

     

    Some screenshots:

    trotg1.jpgtrotg2.jpg

     

    trotg3.jpgtrotg4.jpg

     

    trotg5.jpgtrotg6.jpg

     

    trotg7.jpgtrotg8.jpg

     

    Have made every model myself from scratch except for the bouilding (heavily modified free model)

    the free model:bygning.jpg

  5. LOL. Nice one. That thing reminds me of a character I made for my first animation :D

    If interested the surface for mine is:

    Diffuse color

    red 14

    green 255

    blue 14

    Specular color

    red 255

    green 250

    blue 14

    Spec size 60

    Spec Intensity 50

    Transparency 88

    Index of refraction 1.99

    Reflectivity 33

    Reflective blend 100

    blurp.JPG

  6. it has a scale model feel, probably because it's so clean and the material has a white plastic, rather than a white painted metal feel
    I know, I think so too. Maybe I'll add som dirt masks (or something) to make it look "used/worn" to give it a more realistic look, when I have time
  7. Hello. I'm trying to make the matrixbullet jeff lew used in kb2. but I'm not able to make the materialeffector to override the refraction (same problem with reflection) i use on the bullettrailmodel (index of refraction is set to 1.02 and reflectivity is set to 10% on the model). The materialeffector is set to 100% transparency. Anyone know how to make the materialeffector to override the rafraction? I use v11

     

    refract.jpg

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