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Hash, Inc. - Animation:Master

jamagica

*A:M User*
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Everything posted by jamagica

  1. thanks for the compliments....the heads are supposed to have that sketchy look...I understand that there is a grid look
  2. thejobe, I had another idea..what if I combined some flat and some slight 3D?
  3. I was saying..I had an idea about flat shading and I tried it. It didn't look good
  4. I've already tried that and it really looks quite boring. That was my first idea, though
  5. Guys...Check this out. This is an awesome style for these characters. I'm going for the sketchy toon look
  6. if you watch star wars, two come out at once, then one more joins, then the last one is formed...it's actually much slower than this. At least, each beam that comes out holds longer before the next comes out
  7. haha...I dont' know. I'll just have the first two come out at the same time Thanks for telling me that
  8. There was a "death star Laser" tute but the link is broken...I made up my own method. Check it out. I can post up the project file if you want it laser_idea.mov
  9. Let me rephrase what I said...In order to create the ability to only use one null I had to create many hidden nulls I go simple. All I did was place a null above each spike and apply an "aim at" constraint aiming at the null above. These nulls are a child of the one control null. If the head moves down, but the nulls don't, the spikes stray back. Sure it uses a lot of nulls, but I didn't want to fool around with lag or certain enforcement percentages. I meant that after preparation I could move that one null to control all spikes. I didn't mean that I prepared the hair with just one null
  10. You can use a simple program called "moviemaker"...if you're running an XP you should have it. You can extend the length of each pic in the timeline. the program is very simple and you can make a montage of pics and narrate fast
  11. Yes..I tried to give it that "punker" make up look.
  12. Could somebody please critique?
  13. Started texturing the punker
  14. All done rigging! (now for texturing and poses)
  15. Alright...I set up the unibrow and this is what turned out...I'm quite satisfied with the results.There is a pose for the brow constraints so you can choose whether to animate each section by hand or create simple expressions by that one null brow_demo.mov
  16. I will be posting up some clips of the unibrow setup too All w/ one null
  17. Alright..I worked out a rig for the mohawk...this does not use dynamic constraints...many will ask why. My answer is that I want full control over how much bounce there is to the spikes..I know you can find that in the dynamic constraint properties, but I want to be able to DO the dynamics. Also, with this method I get keyframes for the after effects of the dynamics...with that constraint, keys aren't made for the after effects. Note: At the end there is a bit of weird jittering. I will fix that eventually. The hair is controlled by one null. mohawk_works.mov
  18. This is a family I have created... The dad has the unibrow, the son is the punk-rocker, the daughter is the geek, and the mother is "normal" of course I am rigging these little "people" right now...I'm going to use quite complex setups for these types of characters
  19. sweet so far...it looks like a morphed thom 'cause of the head. lol
  20. this looks great! When are you going to add some more to the tute?
  21. Nope...: I arranged a set of bones as so....I then applied a IK constraint to each of the bones controlling the boxes targeting the bone above them...since each bone is higher than each other the boxes turn at different times. all the boxes are a child of the middle box...the middle box has no constraint whatsoever
  22. Nope...: I arranged a set of bones as so....I then applied a IK constraint to each of the bones controlling the boxes targeting the bone above them...since each bone is higher than each other the boxes turn at different times. all the boxes are a child of the middle box...the middle box has no constraint whatsoever
  23. Weeee! Some more retarded stuff...this is an interesting one, though...try to guess what I did weird_boxes.mov
  24. Yeah..I've been really drawing blanks on what to do in A:M lately..so i think I"ll do some stupid stuff
  25. the 2nd setup by the way, in the animation above I rotated around the x axis two frame 20 and then I rotated around the y axis w/ the roll handles from 20-40
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