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Hash, Inc. - Animation:Master

jesshmusic

*A:M User*
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Everything posted by jesshmusic

  1. One more thing to note. My next project I have planned is all Hash! It's going to be a musical venture...being that I am a composer. I want to do a short (10-15 min) piece, kind of a virtual ballet. It's going to be real abstract. I want to promote Hash, they let people like me get into 3d with no money. The only way I got LW is through an academic discount and I can't even use it for commercial reasons. The way I am setting up the current project, it will be VERY easy to go back and do it all in Hash when I learn more. So, no worries Hashers I'm not going to give up on learning Hash!
  2. I know the best way would be to do it all in Hash. i am a big supporter of Hash. My plan is to do it kind of like an old 40's movie. I make the sets in Lightwave where I am already skilled at mechanical modeling and render them as a background image for Hash. Then I can place the guys in the scene and render it out much quicker. Unfortunately on my Mac I can't get a very good render speed on Hash. I think it renders much faster on PCs. I heard they are working on render speed in the next update of Hash for Macs. Here is my method... tell me what you think: (not in any particular order) 1. Space scenes in Lightwave with simple spaceships mostly 'beveled' from a box. These can render while I am working on Hash on the other computer. 2. Make mountains in Bryce, export them as Lightwave files, tweak from there. (That's all Bryce does) 3. Render backgrounds in Lightwave using big time radiosity and high res so they look real nice. 4. Small sets like the cockpit for the guy's spaceship, interiors of buildings, etc. done in Hash to directly interact with characters. But there will be an opening scene in a government chamber in the city. The chamber room will be made in Hash with transparent windows. A flat plane will be outside the window with a rendering of the city made in Lightwave.
  3. I think I might give it a try Rodney. I want a unique look to it and AM has so much more to offer since I first tried this sucker! As for poor old Bryce... simplicity is the key....
  4. After doing some research I am going to still do the landscapes in Bryce... then import them into LightWave. The character animations and sets involving characters will be all done using Animation Master. This will be a the bulk of the Project. I am employing members of the band I am in for voices. I have already done some of the Lightwave work since the first scenes are going to be spaceship scenes. Character work will begin very soon, I have a LOT to do.
  5. Nice animation. i couldn't hear the music because I am at work with no speakers, but when i get home i will take another gander! J
  6. They might. I was going for that Claymation look to them. I started with one guy, rigged him and had him all set up. Then I 'molded' all of the other guys from the one guy. It would have been a cool thing. I have the project listed in my signature and another musical project to work on first. I keep myself busy!
  7. OOOOOO! I hate that I'm at work, I can't watch it. I assume you used Mussorgsky? I wanted to do something like this, but with part of a piece by Prokofiev called "The Alien God and the Danceof the Evil Spirits fromt eh Scythian Suite, op. 20" It's a really wicked piece! I will watch this as soon as I am home from work!!!!
  8. Here is a lesson in backing up your work. This is an old image I found of a whole group of characters I made for a project which died with the messed up hard drive they were stored on! :( Maybe someday I'll rebuild them, they were pretty simple...
  9. :looking at my cellphone: I think he is more rounded in profile. If you try and do him that way, it could provide interesting challenge! Good job so far!
  10. I don't think they had the skylight tool back then. The new version will likely employ Lightwave for backgrounds instead of Bryce. Hash is still the main tool though! I am very excited about starting this project over. As soon as I have something new I will post it. I am working on some of the Lightwave scenes first. The space travel and starships will be done in LW. I guess I shouldn't post that stuff here, of course! The next step will be to tweak the main characters. Work on some better expression poses and clean up the preset actions. I'm going to try using the animation real-time function! I need to re-rig these guys using the newer AM features better! I am going to use the main guy to build a bunch of others of the same race. The new first episode is going to take place in the city, so I need a bunch! Thanks for the comments!
  11. Here is a project I worked on quite a while ago that I have decided to pull off the shelf and remake with my newer technology (faster Mac and Hash for OS X) and a little (not much) more experience. The story line is being revised and I'm going to make an attempt create it as one whole piece. I'm not going for visual superiority here, I just use simple, but nice models, camera tricks (city with only a few buildings filmed from different angles and with layers...), and maybe a lower frame rate. In this presentation everything is done in Hash except for a couple backgrounds and one cut scene, which are done in Bryce. In the new version I'm going to use a combo of Hash and Lightwave. I am doing this purely for simplification. I am doing the space scenes and cityscapes in Lightwave and the character animation and small sets in Hash. It will actually end up being about 70% Hash. Keep in mind while watching that the story line is being altered: http://www.fupduckonline.com/colonists/currentepisode.html C&C Welcome and encouraged!
  12. The trick is to find a niche in your local area. I have tons of ideas about that and using AM is not a prob. All I have to do is get to where Alonso is! Good demo reel. A couple tweeks here and there that were mentioned above and it'll be just fine. Definately put the funny dino first. Can you do a nice textured animation maybe? Just to show them you can do it all? Good work!
  13. Fantastic!! I have to go home to watch the animation because my DSl is way faster than the T1 here... Too many people on it.... but I digress. Seeing your Balrog makes me want to watch the movie. Congrats on the hard work... you nailed it. Is that fire effect going to be availible? I plan on burning a city soon and it might be helpful to see how it's done well...
  14. He's cool. Definately walking with a purpose. Are you going to make a slower more lumbering walk cycle also? I was think the arms shouldn't swing out so far. Looks really good and fluid!
  15. I enjoyed the comic a lot. What other software was used in it's creation?
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