This is a cool idea. I'll contribute...
Ever build a model that has several identical parts, each of which contains intricate moving parts controlled by poses (say a robot hand that has 4 identical fingers) and as your building it think; why am I creating the exact same poses over and over?
Build one part and create the poses and save it out to model file. Now embed the model into the project file again and rename the poses and the bones associated with them. Now import the one you saved and move it from on top of the existing one -- the poses will be read in and will work. As long as the bones and poses are renamed each time (i.e. are not the same as the model you want to import) you can keep importing the original model and its poses. I hope that makes sense.
But wait! As a special thank you, you’ll get…
Need to delete half of your model but dread deleting all the left over splines stretching across the break? Do this, copy half of the model, delete the entire model and then paste... bingo, no left over splines (save before you try this okay).
But wait! Order NOW and you’ll get absolutely free…
You build some shape that is not sitting on the zero axes and you need to duplicate it and flip it to the other side. So you copy, paste and flip on X axes -- now to move it over to the other side to the exact position. Got the setposition plug-in? Run it with the copied mesh selected, select group mode and flip on X (or whatever) axes. Its there!
Next person...
Rusty