Jump to content
Hash, Inc. - Animation:Master

flashawd

*A:M User*
  • Posts

    688
  • Joined

  • Last visited

Everything posted by flashawd

  1. Thanks for your reply Robert. I am a little lacking on the "much skill" at this point, so I'll check out the CP weighting.
  2. Hello - The character I am creating for a client is a fan (burning fan) that is going to fly around with a jet pack on it's base. and I am having trouble w/ the Smooth Skinning. I want him to be able to bend left, right, back, forward, side to side, etc and have the shaft of the fan look the exact same throughout the movement. As you can see from the 15 second test animation of all the movement I did at the link below the smooth skinning attempt I did was pretty bad. http://www.flashanimationwebsitedesign.com...burningFan.html When you click on a bone and choose new SmartSkin it bends the bone at a 90 degree angle are you supposed to then fix the mesh at that 90 degree angle and then it should be smooth all the way up? Or do you do it 15 degrees at a time? It seems sometimes when I fix it at lets say 45 degrees then the angle I just fixed at 30 degrees is interfered with. Anyway, a little frustrated here - any suggestions or techniques you use that work well would be greatly appreciate. Thanks again - Eric
  3. Thank you Have a great weekend!
  4. Hi - I created a character and dropped him into a choreography scene - it added a large bone that is making it hard to work with because it is so large. Here is a pic Is there a way to hide this bone and why did it add the bone in the first place when I put him in the scene? Thanks - Eric
  5. Hey Phatso - thank you, didn't even think of that. Have a great weekend - Eric
  6. Got it - it was something wrong with the backward pose slider - I deleted it and deleted the action and created a new "backward" pose slider and started a new action and the problem was gone. Thanks - Eric
  7. Hi - I set up several poses for a character to practice pose sliders. I have a bend left, right, forward and back- which I all have set to "0" on the pose sliders. I started a new action and it puts the character in the screen, but has him bent forward, which is one of the pose sliders, but is shouldn't be doing that. Anyone know what I did wrong? Thanks - Eric
  8. Nevermind - I posted too soon, I got it. There was an "x" over the little bone Icon - I just needed to click on it to activate it. Thanks - Eric
  9. Hi - I am playing around w/ one of the characters "Eddie" to see how the skeletal structure is set up and I am not seeing the bones for his eyes, I am guessing they are turned off - where is the setting to see all the bones of a character? Thanks - Eric
  10. Perfect. Thank you both.
  11. Hi again - When you have 2 sentences for example the KeeKat tutorial: "I have a secret. Can you keep a secret" Between the two sentences there is a pause, but my characters mouth is slowing starting to open during the pause. How do I keep his mouth completely shut until the second sentence starts "Can you keep a secret"?
  12. Alright, no need to respond - the lip poses I created had something wrong with them, it wouldn't even let me edit them, so I just deleted them and started over - working fine now. Thanks - E
  13. That's odd - I started a new action and just tried to slide the pose sliders for the lip poses over to see if they were working and they are not. I'll try to figure out why not. - Thanks
  14. Hi - I created a character and created all the 9 mouth alphabet positions for the character as pose sliders and named them appropriately. I created a new action and dropped in "secret" audio clip from KeeKat Tutorial. I made a new dope sheet for it and it automatically filled in everything. The problem is his mouth isn't moving, but everything is set up and working fine - when I scroll over the audio all the pose sliders are moving back and forth as they should - just no mouth movement. I tested it w/ KeeKat and it worked fine, so the issue is something I did with this model. Any ideas what I might be doing wrong? Thanks - Eric
  15. Hi - can anyone point me in the direction of a tutorial that someone has created that uses a particle system for jet engine effect? A solid, almost pointed short stream of fire. Thanks - Eric
  16. Thanks David - sound like to do it right and not lazy it - get in the habit of bones for everything. Have a good night - Eric
  17. Hi Paul - thank you. So pretty much the only thing you wouldn't use a bone for is when you are creating the mouth poses for the dope sheet? That's where I was getting confused. Thanks again - Eric
  18. Hi - I created a character and need to set up some pose sliders for eye lids shutting, turning left & right, etc. Should I set these up using CP's or put small bones for the eyelids, eyes, etc? What is the proper way? Thanks - Eric
  19. Ah, thank you David for your reply
  20. Hi - I creted two facial pose sliders for a character - "New - Pose - Percentage". The pose sliders are listed under "Properties', but not Pose Sliders. And when I slide it from "0" to "100" is doesn't do anything unless I right click on it and click "edit relationship" and then slide it. Please let me know what I did wrong. Thanks, Eric
  21. Nevermind, figured it out - I was in skeletal mode, not muscle mode.
  22. I am trying to make a pose slider - I go to "new" - "pose" - "percentage" - that works fine it pulls up the model in the main screen, but none of the control points are active on the model - to create the pose. Not sure what I am doing wrong, and suggestions? Thanks - Eric
  23. Too Funny Phatso - just caught that.
  24. Hi - Yes I did mean "normals", thank you. I found it, and put the icon on the front up w/ the others. Several of the normals needed to be flipped. Thanks again - Eric
×
×
  • Create New...