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Hash, Inc. - Animation:Master

UNGLAUBLICHUSA

Craftsman/Mentor
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Posts posted by UNGLAUBLICHUSA

  1. Haven't tried this but sounds like it would work correctly.

     

    You would have to do a fade composite for this trick to work but:

     

    Model the character.

    Make the model transparent & flip the normals to face the inside.

    Assign particles to surface with full gravity so they fall down.

    Render animation.

    Composite the live & CG.

     

    Just a thought.

  2. I must know...the tracks, are the (will they be) rigged? Oh, how lovely they look....I just love anything with tracks on it! I want to have your baby...er, nope - that wouldn't quite work now would it......nevermind the baby thing......love the tracks!!!!

  3. Could you post some wireframes of the model. I am sure you would get some good suggestions. Also to build it, since there seem to be a lot of individual pieces of body armor. you could try modeling one piece at a time to build up you confidence and group and size them appropriately.

  4. Either your real name is Debbie harry or you are a big Blondie fan like me. Now to business, I mean no disrespect but it seems that english is a second language to you or you typed this way too quickly. If you can address the issue more clearly (even if in another language) I am sure that someone can help you on your way to using this fine product. Wishing yo all the best,

     

    Mark (Unglaublichusa) Davidson

  5. My robot(s) are based on the paintings of Ashley Wood, I was already working on a similar pill shaped robot when I saw his paintings. As the movie rights to his "Popbot" have been optioned, I thought - what the heck - make yours like Ashley's, float it out on the water and see if there are any bites.

     

    Robots and guns - a combo that cannot miss.

  6. I just installed A:M last night and Im already having problems.

     

    "Whenever I try to shade render a charecter, it doesn't work right. the parts that shouldn't show show, like the toung or teeth, and ther's no hair on the charecter with the entire model looking transparent instead of solidly shaded".

     

    Depending on what mode you are working in things will appear different. Also, what directions are the patches facing. use the options box to select show normals (temporarily) to show their direction. backwards facing Normals can be flipped. Also, for hair you must have that render option turned on to see it.

     

    "Also in order to even start A:M i have to have the disk in the computer. I'm wondering if this is normal"?

     

    YES, this is a software security measure to mitigate piracy. If desired, for an additional fee a Dongle is available to free up the drive. Also the disk only needs to be in while the software loads. Once it's running, the disk can be removed.

     

    "Finaly I have no idea how to get anything from the extras dvd".

     

    There is a web style interface that can be used (HTML) or use Windows Explorere to browse the disk. Or from the Animation Master open project or open model option you may browse the disk.

     

    "Please help"

     

    Help is on the way.....

  7. I will atempt to catch the ball from Rodney and toss it to someone else:

     

    ".Snap to Rulers: In the modelling window you can snap to grid, is it possible to snap to a ruler instead"?

     

    I do not believe this is currently a tool in Animation master. What do you wish to achieve with snap to ruler? There may be an existing tool or workflow process that adresses that need.

     

     

     

    "12. SVN Version Control:

     

    In the options dialog box there is a tab for SVN Version control, what is this used for"?

     

    If you aren't doing programming I would not worry about that option.

     

    "13.Undo:

     

    While using AM I have noticed some odd behaviour when using undo, occasionally if I have just stitched two or more splines together and then change my mind, when I undo, the splines split but not to how they were originally, the points are now connected differently, why is this?"

     

    This MAY have to do with your 'splinage' ( things are different than the polygon world in A.M.). If you used HOOKS and change your mind, the hook MAY jump to another nearby control point. If you post some screen captures that would help some.

  8. :)

    First off, have you worked through the tutorials?

     

    Second, if only part of the model indicates it is selected - are you in "Mirror Mode"?

     

    Third, although (like me) you may be wary to upload your project due to intellectual property issues, that would help a great deal to understand exactly what the issue is. I have never heard of someone plagerizing or swiping files posted with a request for help.

     

    Fourth, good luck in your endeavors.

  9. <_ try this as it has worked for me:>

     

    Sometimes during modelling you may accidentally move 1 or more points (or the whole model) slightly off of "0". Select your middle spline, go to wireframe mode and zoom in till your eyes bleed. This way you can see if you need to tweak points on the center spline. Go point by point to ensure all are lined up and I also reccomend at this point to check the bias on your center splines.

  10. :) Thanks for the comment, I am always trying to optimize to find the 'perfect solution' to anatomy issues. Not that this is perfect at all, 'perfect' continues to elude me..it's just nice to hear someone liked it. Enjoy the view.
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