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Hash, Inc. - Animation:Master

UNGLAUBLICHUSA

Craftsman/Mentor
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Posts posted by UNGLAUBLICHUSA

  1. I have tried deleting splines & re-adding them. This has solved a couple of the problem spots where I cannot make a 5 point patch. The others are stubborn...could I have some duplicate control points or something - if so how would I find them? Also, on four 5 point patches there are squiggly line artifacts even with porcelain. again - none of my attempts to fix have worked. Any suggestions?

    Problem_Shell.zip

  2. :rolleyes: I will probably get edited or censored but here it is: I have used Raydream, Lightwave and 3DS max - AM is so much more versitile and easy for me to use. Besides there is a huge community of people who are willing to help with questions and problems. Big or small. I say you can't go wrong with AM. I think some people are going to have to change their pants when they see the project i am working on in its finished form.
  3. Maybe they aren't more complicated than my current solution.....I guess it comes down to how my brain works. I want to ensure I have depth so when I cut through a 2 sided object there are inner walls.....and then - booleans and models each need their own bones so thats double the bones.....more complication than when I can just give each part a bone minus the boolean. I'm sure someone else could do a better way out. This is what I came up with - several extendable sections - at each circle (hole/cover). I plan to do this for accesss panels also:

     

     

    P.S. when those circles open up they retract inside and a light comes out to fit the hole.

    Robo_Body.jpg

  4. <_ didn want to start a new thread since this is close enough what i trying wrap my mind around. not only cut perfect circle hole in cylinder that could be done with booleans. along seam so the seamed sides can split apart leaving curved disc intact. all of splining attempts leave me an obvious due bias no longer matching cylinders curves. said......i make both halfs circles using lathed splines but it renders part patched attached. able do semi effect being move sections must. am attching currently looks like and how think solve cyliner holes problem left create has same curvature as when virtually seamless>

     

    Any Ideas?

    Open_Effect.jpg

    Closed_Effect.jpg

    Bias_Abomination_Render.jpg

    New_Way_Closed.jpg

    New_Way_Open.jpg

    New_Way_Render___no_splines.jpg

  5. RE: What Robert said about tapering...

     

    ...and Distortion cages can be applied to Bones so they can be animated! :)

     

    Note: Magnet Mode :magnet: and Distortion Mode :distort: are two different things.

     

    So for modelling - which mode do I want? magnet or Distortion?

  6. I would like taper tools in the model tools.

     

    taper?

     

    Hmmm....How do I describe it without naming the polygon app that has that tool? Say you start with a box with several faces per side (splines), the tool pulls one end of the model disproportionately in one or 2 directions (depending on how you pull back the mouse. You can get smoothed shapes like this:

    New_Picture__1_.jpg

    New_Picture__2_.jpg

    New_Picture.jpg

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