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Hash, Inc. - Animation:Master

heyvern

Hash Fellow
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Everything posted by heyvern

  1. Will, You were right! This trailer is better than the first. It is tighter, the editing is much better. I really can't wait for this. This is one of those "guilty pleasure" kind of movies. Just pure fun. I know without even having to see it that it will be a fun ride and worth the price of admission. Can't wait for the release. Any idea where to purchase when available? Online? Borders? Dark alley? Bordello? Crack house? Church fundraiser? Vernon "That's Ms. Castaway" Zehr
  2. This is brilliant! Thanks! Yves is so right! I can easily use your idea and combine it with photoshop actions and TGA sequences. Think outside the box! I was dieing to see how you got the footprint "image". So simple you can't think of it...well I couldn't think of it. Obviously you did think of it otherwise...oh nevermind. Vernon "!" Zehr
  3. Saw my name in the topic so I had to reply! Not a face expert but will give you some pointers that may help out. You want to try and model the splines around the eyes "circular" like you did with the mouth (hard to see the splines around the mouth but it looks like you are on the right track). The eyes should also be the center of a series of concentric "rings" so you can have lots of expression. Plus it is much easier to create eyelids when you have a nice "ring" to extrude from when you get to that point. You will still have 5 point patches or possibly hooks but you can hide those in areas that don't move much like the side of the head or next to the nose area. Also since the nose doesn't really move that much you could try to eliminate some splines from the nose if you are concerned about the patch count. Unless of course you intend to have a lot of stuff happening there. To eliminate some of the creasing on the side of the head i would just add a few more splines to help "round" it out a little better. Or you could rotate some splines from the back of the head (if you have them) a little to the front to acheive the same result. He doesn't seem spline heavy except for the nose. Basically the splines down the center of the face are wasted since most of them won't be used for that much motion. In the nose area you can edit the bias more to get what you want with less splines since it doesn't move too much. For a man in the moon type character you may want to "shrink" the face a little so it fits in the sphere shape (his chin sticks out). This is just my opinion though. Looks like a good start.
  4. Oh man! I love Tintin! Some of my fondest memories as a youngster was discovering those wonderful comics! Believe it or not they had all of the Tintin comics in my juinor high school library! Vernon "No, Tintin, not rin tin tin!" Zehr
  5. heyvern

    Kitchen

    Hmm... where is the cereal and milk? Oh never mind...that's my project. How did you determine the measurements? Like the proper hieght of a counter top and such. Did you just wing it? I have to build a kitchen my self. I keep putting it off. It would be easier to build a real kitchen. In a real kitchen everything already has "bevels". I have a fridge and a sink so far...oh and some counters. Vernon "Cereal Killer" Zehr
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