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Hash, Inc. - Animation:Master

sonofpat

*A:M User*
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Everything posted by sonofpat

  1. MY turn! (Grabs the conch shell). If you do not have graphic tablet you can paint wrinkles in A.M easier than in most paint programs When you are finished modelling your face for example create a new group called wrinkles, lock everything else and "spline" your wrinkles to your hearts content. After you have flattened your face and made your template for mapping create a seperate layer for for your wrinkles. By duplicating this layer and using tools such as smudge, invert colors,eraser,blur etc you can get far better results than painting directly with a mouse. BTW you can set thc cp color and size to that of the spline in the custumize appearance settings in AM to get smooth lines. In the meanwhile start saving all coins for that wacom cintique we all dream of. Luv Patos
  2. Here is the new 3/4 view Luv patos
  3. Trying to fix the Jawline with a new side rotoscope Thanks to Marcel and Yves Luv Patos
  4. Lovely model. Can't wait to see him in action. Luv Patos
  5. Just tweaked the spec maps settings to fake "subsurface scattering". From this point I consider the map finnished. If no suggestions are made by you my famous spline pals I will move on to work on the hair Luv patos
  6. Got in on this very late. I see a very coool face thats full of charccter and an upright and dignified man. Great work as usual Jim Luv Patos
  7. Hi All Added Bump,Ambiance and spec map,tweaked colour map. Any feed back is welcomed Luv Patos
  8. Your model is great but your textures gives it toylike tingamajig with detatachable parts.Maybe that is the look you are after.If not I suggest try blending the textures where they meet. Luv pat
  9. Looks promising. Keep at it. Luv pat
  10. Great work as usual. Can you please tell me how to get eyes that look so great. All I can make is "dead-eyes". If you take a look at my Naomi Campbell WIP http://www.hash.com/forums/index.php?act=S...t=15#entry15571 If it's not too much problems, I'd like to see the African Child expression on a different background the next time you post. I don't know if my monitor is not configured correctly but it's not easy for me to dissern the model from the background. Luv Pat
  11. Hi All, I'm currently caught up with another project that I'm dead-lined for. However, I was able to squeeze some time to work on the texture map. Here's what I've come up with so far. This is just the color map with no bump or spec map. I will add those over the weekend. Aside from a few minor tweeks on the map itself, I think I'll stick with this one. I still appreciate any suggestion on how I can improve upon it ******************************************************************** A special note to Jim Talbot - I have not yet gotton around to fixing the eye lids but I'll do so soon. Thank you very much for the suggestion ******************************************************************** Luv Patos
  12. Great Work. I love the face especially the nose and the gill slits. The scales look much better now but they end too abrupt at the torso. BTW What is a tessolation? Luv Pat
  13. sonofpat

    My head

    Great Work. I sometimes start a model as a high density mesh and reduce the patch count after i am satisfied with it. So don't feel too bad . Luv patos
  14. What more can I say? I Like your style. Luv Patos
  15. Hi All, I have been a bit busy these days but I managed to tweak her a little. Hers are the changes 1) Pulled the corners of the eyes back,---Thanks to Jim Talbot. 2) Worked the cheek bone area,---Thanks yeve poissant I would appreciate some feed back from both of you on these. 3)Tweaked the shape of the inner eyesocket. 4)added the "pink things" to the inner corner of the eyes. The eyes look quite dead to me how can I get them to sparkle with life. Aside from minor tweaks I consider the model complete. I am focusing on texturing for now. By the end of january I should have a completely repainted texture, after which I will do the hair Here is the latest image of her
  16. Hi Mike, I cannot restrain myself from saying this "" Your wire frames are WONDERFULL"" Keep up the good work, Luv Pat
  17. sorry I attached the wrong image in the last post. Here is the correct one
  18. Hi All, I'm implementing the changes Jim Talbot suggested to the model. I'm not finished yet, but I can already see the big difference the suggestion has made. The model seems to be taking on some more character as can be seen in the image below. What a difference the touch of the master can make. Thanks again Jim Luv Patos
  19. 2,Font view wire/rotoscope
  20. Anything for you Jim. N.B I have to send each image in a post since I do not know how to send multiple images at once. Any assistance here would be nice. Here we go 1,The wire frame front view
  21. Happy New Year Every One, I am roughing out her texture and this is what I came up with. I am not very artistic so I need all the suggestions you can give. BTW her eye lashes are a cookie cut with an alpha channel but the region of the image with tha alpha channel is not completely transparent.Any word on this (version 10.5) Sorry I took so long since the last post but I was very busy. Luv Pat
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