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Hash, Inc. - Animation:Master

Tore

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Everything posted by Tore

  1. Excellent! Very clear, without being simplistic at all. Looking forward to the rest!
  2. Yes it is really frustrating, Mark! Especially as I really would like to have the new features introduced in 18d. I found a thread on the net, that recomended going back to NVidia driver 314.22 or earlier to solve freeze ups. Tried it, but it had no positive effects. Still getting really weird graphics stuff. But it kinda' looks nice and arty, so these dumps maybee could fit into my next exhibition ;-)
  3. Just tried a clean install of my geforce driver and then installed the A:M 18f 32bit version. The result wasn't excatly encouraging: Every piece of 3D and graphics software apart from A:M18d-e-f runs super fast, smooth and without the slightest glitch on my machine: Blender, Messiahstudio, Makehuman, 3DCoat, ZBrush, TwistedBrush, Painter AND Animation Master 18B (and previous versions). So it has to be an incompatability/error introduced in A:M d and upwards. I know that you, Rob, had (has?) similar problems, but is there anybody else experiencing this? And what should I do regarding error reporting? File new reports in mantis, or just comment on the old ones (they all have the status "Solved")?
  4. Sadly, Rob, I have to report that 18f do not solve any of the problems I have had with d and e. Running it in openGL3 instantly freezes/crashes computer (when operating the choreography window just the slightest). Running in openGL mode and with the subdivisions at the lowest, allowed me to make some very very carefull rotations of the view, and to take some screendumps: Layers are still drawn in front of patches - in this case the black door, that should be behind the characters. Here the patches on the active model suddenly disappeared: And here some really weird stuff began to happen: Also some weirdnes with skeletons drawn partly stickmode and partly standard mode. And shortly after that: total freeze over... The same goes for the 32bit version. It is nearly five in the morning here in copenhagen, so I better grab some sleep now. Goodnight PS: for comparison, here is how the same scene looks in 18b with openGL3 on:
  5. Can somebody help me with an explanation on how the settings for an animated layer inside a coreography works? My scene includes a model of a tv on which I have an animated layer made from 24 still frames. It is to be played in loop by say 8 fps and repeated say 10 times. Where do I set this? The settings "crop" and "range" in the "timing" dialogue are somewhat cryptic to me...is there something I have overlooked?
  6. I can add that in my case AM crashed if I just rotated or zoomed the view - wether in bones mode or not. Looking forward to 18f, that hopefully solves this nasty one. Thanks in advance, Steffen!
  7. Just looked over at the Mantis - it seems Steffen has solved the problem!!! :-)
  8. Have tried shifting between openGL and openGL3 doesn't change anything. Nor does it when using a standard mouse instead of the Wacom: crash so hard that I am not even able to restart the computer, but have to pull the plug. Also have tried both 32bit and 64bit versions: the same crash. I am not squimish about opening the computer and replacing stuff, but I do not have good experiences with AMD graphics card, so I'll stay with NVidia. Everything works perfect, smooth and completely crash free with any Animation Master prior to 18d. Once - and only once - I was able to grab a screen and save it before the computer died. It looked like this (notice that all patches on the selected model has disappeared): Guess it is an issue with A:M 18d/e not communicating properly with openGL3?
  9. Hewlett-Packard desktop Pentium dualcore 3.2 Ghz 4 GB Ram Win 7 Home Premium service pack 1 Wacom tablet NVidia Geforce 405 card 64bit 2815 mb graphic memory - driver vers. 335.23 Screen res: 1920x1080
  10. Aaaarrrgghh!! Keeping my fingers crossed unfortunately didn't help. As you predicted Robert, 18e crashes my computer just as hard, if not harder, as 18d. Regardless of settings and whatever mode A:M is in, as soon as I interact with the realtime display (mouse or wacom pen, it doesn't matter) the computer freezes and will have to be hardware restarted. Tried several times, and the last time my trashcan was damaged. So now I don't dare to run A:M 18d or 18e, and have uninstalled. Guess I'll have to keep waiting and keep fingers crossed. Sad though - had so looked forward to use all the new additions...:-( Wonder if I should make a new report to Mantis, or just make a comment to the old crash report?
  11. Okay - guess I just have to have patience and my fingers crossed :-)
  12. When looking at the change log page at Mantis/Reports, it appears there allready is a version 18 e? But the latest downloadable version is 18 d... I just wanted to test if the fixes in 18 e, has made the ugly d-version crashes go away on my computer. Is there an adress where I can download 18 e (maybe as a beta)?
  13. So much agree! And I allready have renewed, with the 2 week overlap - even if it is not nearly as generous as your 6 months...:-) My thought with the 2 year subscription was a bit in the same vein: that it might benefit the development/continuation of the best 3D software ever made!
  14. I have 14 days remaining on my current subscription. If I buy a new one year subscription and register today, will they be added to the new subscription, or should I wait the 2 weeks before renewing? Another question: is it possible to buy say two or three years subscription in advance? :-)
  15. Ahh...sad. Don't have SSE4 then. Had hoped this was the way to get my 18D to work...
  16. How to install without SSE4?? I maybe a bit daft, but I can't find any reference to SSE4, neither in installation nor in options??
  17. None of your 3 suggestions - in any combination or order - have any impact...at least for me. :-/
  18. I have some problems with 18d (on Windows) as well, that might relate to yours, Mark. Firstly: 18d 64bit crashes my computer so bad that it need to be unplugged to restart. This happens almost all the time. Seems like an issue with my graphics card (NVidia). Happens even when resizing windows inside A:M. Shifting from OpenGL3 to OpenGL makes it marginally more stable, but still unusable. I am able to run the 32bit version without crashing, but there are some other problems (in both 32 and 64 bit): 1: layers in a scene are drawn IN FRONT of any object, unless in skeletal mode. 2: Some times there are strange AND/OR type discolorations of marker lines (lights, bones etc.) 3. Using the new bones stick mode (GREAT by the way!), bones are still drawn as before, when seen in some angles. As I am working intensively on four projects right now, I do not have time to experimenting to much, so I have gone back to version 18B, and I haven't had the time to make an official bug report. But maybe the description here can help to hint at which area of code that causes these bugs. Oh, and so nice to have got the ability to select teh standard interpolation mode! Excellent!
  19. Oh yes, ye olden days of Deluxe Paint!! It was an excellent piece of software! What could be done can be seen in this animation, Benny Kanin (Benny the Rabbit) made by a 16 year old (very talented) school boy (Paul Riishede) on an Amiga with DPaint. He sent the animation to the tv-program "Troldspejlet" (The Magic Mirror) of which I was co-editor at that time (1992). If you jump to 1:30 you'll skip the danish spoken presentation. (The signature start of the show was by the way animated by me using a combination of Imagine 3D and DPaint, and signature tune composed and played by me, using an Amiga). http://www.dr.dk/Ultra/Troldspejlet/Pixels...00930123201.htm
  20. Happy birthday, Robert! Hope you'll be celebrated in a truly viking'ish manner :-) Oh, and thanks for all your help! Best Tore
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