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Hash, Inc. - Animation:Master

Tore

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Everything posted by Tore

  1. Sounds (and looks!) good! Especially like the inked faces. Looking forward to see examples of the 2D/3D combo.
  2. Ahh! That's the one! Thanks for finding him, Nancy! Yes, Robert, I remember the Hash dog with disjointed limbs - it was somewhat avantgarde for the time. Not to forget Nancy's own, very chic cut out animals :-)
  3. As a kid in the late fifthies/early sixties, I loved watching a stop motion series of very short films on danish tv, starring a dog made of folded (origami style) paper. I think it was british, and each sketch started with a man's hands folding the dog, which then came to life. No dialogue as far as I remember. I have tried to google it, but can't find anything. Could be fun to watch it again. Any of you know the animations?
  4. Simon, I bought the set at Amazon UK - very reasonable price: http://www.amazon.co.uk/Jan-Svankmajer-Complete-Short-Films/dp/B000PE0JAW/ref=sr_1_1?ie=UTF8&qid=1449332683&sr=8-1&keywords=svankmajer
  5. British BFI has recently released a 3 DVD set with the Czhec animation legend Jan Svankmajer's complete filmography. 26 fantastic animations plus interviews and documentaries etc. Highly recomended and very inspirational! Here is a cut from one of the shorts "Dimensions of Dialogue" from 1982 https://vimeo.com/15308509
  6. Yes, the chor scaling worked perfectly! Excellent! (Note: any animation done to a model in a given scene disappears when chor loads back this model's rescaled/baked version)
  7. Ahh, my post crossed yours, Rodney. That method seems to be the ticket. I will try it out! Thanks a lot!
  8. Thanks for the answers! :-) Using this method does exactly what I wanted, namely scaling both bones and geometry uniformly together. One problem remains though: I cannot scale to an exact value, as the numeric input fields for scaling in the PWS is greyed out in bones mode. What I want to do is to scale a model including bones to a given value (47.443 % in the specific case), so that next time I import the model into a choreography it will be exactly this value smaller and the scale in the choreography wil appear as 100%. An alternative would be if there was an "apply scale" command in Chor mode. I then could scale to a numerical value in the choreography and apply this value to be the "new" 100%, but as far as I know no such command is available in A:M?
  9. A simple question, that propably has a really simpel answer, but this has had me puzzled: How do I scale a complete model (including all bones) in Model mode??
  10. The banding also sometimes occurs when combining SBAO with lens flare.
  11. Exactly Rodney. After having experimented extensively with a scene, I often end up with a loooong list of images of wich maybe only 10% are actually used in the scene. They take time to load, can be confusing in the work with the scene and make it difficult to archive/move the scene later on (without archiving them all). I use Sony Movie Studio Platinum for final assembling/editing, and in this program there is a menu command named "clean media" that does exactly what I wish for in one click. But something similar is not an option in A:M, or...?
  12. Maybe a stupid question...but here goes: Is there a simple and preferable one-click solution to clean up images loaded into a project? That is: deleting unused image files from project?
  13. Thanks for all the good suggestions! :-) The one that worked, was when I changed the background color of the texture map itself from grey to black. Apparently there is some small difference in the way choreography view assigns and renders the texture map compared to the model view, thus making the background grey visible along the edge of one of the splines. Problem (even if more puzzling than offending) solved!
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