dunno what caused the grid. it was a preview render (multipass, 1pass) though, which is prolly the cause
aaanyway
gave it a few big bumps on the side there and inreased the displacement % . darkness prolly has to do with the toon shader part (custom one), and then again shadow darkness is set to 80%....
so...after discussion various cloud making methods for ages, i sat down for...4hours or so and ended up with these things
thats 23 planes >_<, all with displacement maps. first one look pretty good, second attempt looks..dunno whats going on there. might be the position of the light..might have something to do with the toon shader (i just dont like normal render >_< ). thing took 26min to render so its kinda hard to figure out stuff like that..
ill try to render a small vid of it overnight.....hopefully
^^
uhm yah, john...go make a tree with a bunch of leaves (not like a few, i mean...full of em ^^, turn off cloth interacting with itselves i guess). and, simcloth em (attached to the tree)
I`m too lazy to do it myself >_>
ill contact some of the poly app guys and see if they`ll send me the mapped one..
-EDIT: test...textured it up, and only has one texture glitch ^^ w00t.
http://www.front-innocent.com/junk/halo2mc.mdl
i just cleaned up all my stuff...sigh. ill go looking for it though...sevenar prolly has it. the halo2 master chief model is out now though, think im gunna look into that...would do better for modeling refrence (as it looks 10x sweeter ^^ )
edit - after an hour or so of searching..found nothing. so ill have to go extract the thing from halo2 myself (sigh...).. so ill have it done (hopefully..if nothing goes wrong) tomorrow...sometime.