if you refresh the scene it will go away, the streaks are not really there, it's because you moved the model.
I generally hit the test render then turn it off and the hair corrects itself.
yes I have seen them.
but aren't there like rules I need to follow like diminishing bounce etc.?
watching their vids looks good but I am not sure about how you keep rotation.
seems like there is more to this.
bounce.mov
obviously I am trying, when yall are through enjoying my failures please help me?
squash and stretch needed and did what I could with no idea.
Well then Spleen, let's see a Bouncing Ball animation
that a joke?
I know bouncing a ball is not easy. And I'm supposed to do it without any advice?
ok.
The knights hand placement is off to me in the beginning...they sort of float off of the cube. Me thinks if you placed the hands on the upper corners of the cube when he begins to push it would look better.
he is meant to be using his chest to push.
I guess I failed conveying that.
we could just have someone animate the clip starting with bus leaving and leave the desired time frame for the animators then another bus arriving blocking the view.
Everyone use same chor. file and anything between buses is fair game.
I seem to remember someone on forums awhile back making a very detailed bus.