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Hash, Inc. - Animation:Master

TheSpleen

Craftsman/Mentor
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Everything posted by TheSpleen

  1. Wow, I actually had an answer for once!
  2. if you refresh the scene it will go away, the streaks are not really there, it's because you moved the model. I generally hit the test render then turn it off and the hair corrects itself.
  3. clap clap clap clap clap clap clap clap clap
  4. all attempts so far came out awful. But I will get it.
  5. http://www.idleworm.com/how/anm/01b/bball.shtml
  6. yes I have seen them. but aren't there like rules I need to follow like diminishing bounce etc.? watching their vids looks good but I am not sure about how you keep rotation. seems like there is more to this.
  7. bounce.mov obviously I am trying, when yall are through enjoying my failures please help me? squash and stretch needed and did what I could with no idea.
  8. Well then Spleen, let's see a Bouncing Ball animation that a joke? I know bouncing a ball is not easy. And I'm supposed to do it without any advice? ok.
  9. if I can perfect my actions I will be unstoppable.
  10. newJump5.mov I dont see the energy generated he would need
  11. The knights hand placement is off to me in the beginning...they sort of float off of the cube. Me thinks if you placed the hands on the upper corners of the cube when he begins to push it would look better. he is meant to be using his chest to push. I guess I failed conveying that.
  12. http://www.youtube.com/watch?v=gf1G1zLaHAU
  13. my eye knows. my words don't.
  14. we could just have someone animate the clip starting with bus leaving and leave the desired time frame for the animators then another bus arriving blocking the view. Everyone use same chor. file and anything between buses is fair game. I seem to remember someone on forums awhile back making a very detailed bus.
  15. not sure of an answer but I am sure someone will know and respond.
  16. Robcats critique helped alot. my second attempt was much better. I put the second on my YouTube. If I do better I will replace it.
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