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Posts posted by photoman
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Looks sleek. I love the character style.
What are you going to do for the A:M guy? Have it as Thom?
Photoman
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The HDR supported formats that A:M can import are .hdr (Radiance file) and .exr (OpenEXR). I use both and they work fine A:M v13.
Photoman
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Steffen is my hero!
Here is a render where I have simulated 5000 (!!!) objects. Each object is about 400 patches, which means about 2,000,000 patches in the scene
I cant access the video It says I dont have permission?
Photoman
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This project of your has made me go out and pick up and read the original Arthur C. Clark novel again!
Superb modeling!!
Photoman
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Ooops....
Ok just pretend that this thread never existed
Photoman
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Im assuming by noise filter you mean AO (Amibient Occlusion) that white grainy render look. Try this Thread on how to do that.
Photoman
ambient occlusion? why on earth call it that when the rest of the world calls it noise?
Its a technical name.... it calculates rays shooting off the object (model) and every time they hit another object (Another model or the same model) it calculates it as darker. The noise comes from a low sampling rate...
I think thats right....
Been enjoying this WIP, Stargate is my favorite Scifi show.
Photoman
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Im assuming by noise filter you mean AO (Amibient Occlusion) that white grainy render look. Try this Thread on how to do that.
Photoman
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I'm looking a bit ahead and thinking about textures and decals. I wonder if 3DPaint would be a good app to use on this since I have to paint streaks of grime and oil over various greebles, such as you might expect from a beat up old ship like this - well, it will be beat up and old looking when I get done with it.
Well, back to work, and thanks for your guys continued support
Hmm I dont know if this willhelp but here is a video tut on how to make a greeble like effect in photoshop. Geekatplay.com Scroll down to #11
Hope its useful
Photoman
PS INSANE MODELING!
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You dont need the actual Darktree program to use them in A:M. You can download premade ones from the DarkTree Repository. I use a lot of those in my work.
Photoman
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Update!
I did some adjustments here and there. Added the background which is a very low res render of hills, I will render a higher res one for the final render. Tweaked the tree, added the pumpkin and created a displacement map for both.
I feel like the foreground is empty, I want to add something but I dont know what to add. Ideas?
Photoman
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Hi! I finally managed to get settled in with my classes ! So I know have enough time to start a new project!
I plan to make a fall scene and maybe transition it over to a Halloween scene....
Here is what I got so far, it is very rough needs some work:
The grass needs to be thicker and better distributed and the pumpkin looks a bit uniform. Also the lighting isnt final, its just a single sun-light.
C&C Welcome
Photoman
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Here is the HDR composite, no post work, yet...
I fixed the edge problem by adding a ground plane in the background. I will edit the edge out in post as well.
I rendered it as a OpenEXR to take advantage of its passes.
Also instead of using a dome for reflections I just used the Hash Environment Map shader on all the reflective materials.
I will start working on the other shot (The one with Thom catching big air ) tonight.
Photoman
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I think I will do the bridge/ladder shot with our inhouse stunt devil Thom doing a superman seatgrab off the ladder/bridge.
It should be easy enough to model (Cube here, wood decal there).
Rendering the HDR scene now as well. If I get a good enough grasp on how to do it I will make another video tut
Photoman
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I started on the HDR idea.
Here is what I got:
The models that i used for the ground and wall seem to "tint" the roto. How do I get them to not do that?
Actually better yet does anyone know a good HDRI tut for A:M, I remember Agep had one but I cant seem to locate it on the forum.
Another idea for the beauty shot would be to model the bridges/ladders they use in slopestyle events and at bike parks and put the bike on one of those. EX:
As for the earlier scene here is a better render: (White dots are b/c of low photon count and low final gathering sampling rate)
Photoman
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Here is the render I set before I went to bed:
I need to create all the decals now. I plan to make my own and not exactly follow the original picture.
I am working on a set right now for the beauty render, I want to have it radiosity so Im just doodling around with an idea.
Another Idea I could do is take a HDR picture of my garage or somewhere else and put the bike in there....
Photoman
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Update!
I slapped on some basic materials to see rough look. Nothing is final right now:
I am trying to think of a scene to use for the beauty shot. I plan to have a few "studio" renders but I want something other than that for one.... If you have an idea feel free to share
I think those flipped patches could be hooks, AO doesnt like hooks. Also there is the bottom mount for the brake caliper, there is something wrong with it, ill fix it later..
Photoman
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Update!
I have finally finsihed the modeling of the rear derailleur! I also modeled the chain and the cables/hoses.
I just have to finish some odds n ends and I will be done modeling (Probably by tonight).
I use a lot of wizards (Font, AI (I used it but did not like the look), Sweeper (Cables, hoses, rims, tires, grips, spokes, etc), and the Primative plugin for the springs.)
Photoman
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Update!
Finished the rear wheel:
Now all I need to do is finish that pesky derailleur and model the cables and I am done modeling! I can see the light at the end of the tunnel!
I have also made most of the materials I am going to be using, but I have not started making the decals yet. I need to refresh my GIMP skills a bit, or maybe Ill learn to use Inkscape for some vector stuff.
I did a quick tut on how I did the tires here: Tire Tut
Photoman
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Minor update!
I finished the brake calipers:
I am working on the rear derailleur, but its a bit complicated and my interest/attention level is kinda fluctuating right now so I am working on other things while I model it.
Gerry: Thanks! The fork needs to be spline weeded but it was fairly simple to model (just extruded splines connected to a few lathed cylinders)
Pixelplucker: I was thinking of doing something like that for the welds.
Next up(if I ever finish the rear derailleur) are the wheels (Tires, spokes, rim, and hubs)
Photoman
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Been busy this weekend. (Big swim meet (Larges recreational meet in the US) and last of my swim season, now to water polo)
While at the meet I set a render for a basic scene I want to render the Bike (When finished) in.
Its very simple, kinda cliché.
Radiosity render too.
Are there any ideas for a good scene to place the bike in?
Photoman
Canon Rebel
in Work In Progress / Sweatbox
Posted
Hi! Been a while since Ive done anything major in A:M. So I wanted to once again expand my modeling skills. So to do that I decided I want to model my camera (At least my digital one ). My camera is a Canon Rebel XT. The lens I will model with it will probably be my Sigma 15-30mm F/3.5-5.6, which is a big lens. Eventually I want to model all my camera gear (Film cameras, all my lens, flashes, tripod, etc).
I just started the process, the model is in its very rough stages right now:
I will post an AO render when there is enough to look good
Photoman