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photoman

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Posts posted by photoman

  1. Ive rendered up to 6000x3200px once. It depends on the complexity of your scene and how much memory you hafve on your computer.

     

    For my current project, anything above 2000px will stop at 1% and crash! BUT in that project I have heavy displament, particles, and AO!

     

    In short, memory is where it is at.

     

    Photoman

  2. So I have come back to "rerender" and pupdate this project.

     

    Reasons:

    1. Photo contest at school (WITH a judge from Pixar!)

    2. Wanted to see if gained knowledge and skill would help/enhance

    3. Bored with current projects

     

    So I added my Sun + AO indirect setup of the lighting. I updates some of the textures and other misc things.

     

    So here is the update version: (With post work)

    post-11793-1264027590_thumb.jpg

     

    I also managed to render a succesful depth map. Though I didnt like the look of DOF in the shot so I didnt use it. Maybe I will make a video sweeping the focus through.

    Photoman

  3. 10 minutes is fine, im just making an observation. Also I have 2 more pc's to add to my render farm, to total it up to 4! Though I can only use them at night.

     

    On another note, I may try to add a skylight rig in and see if thats better than AO for the ambience/indirect light.

     

     

    Photoman

  4. I am using conventional lighting! Just a sun light and global ambience, (Though i use AO with global ambience in the desert which renders fast enough).

     

    Another note. The 10 minute frame on OSX v14 renders at about 9 minutes on a 1.8ghz pent4 XP v13 PC.

     

    Photoman

  5. Thanks!

     

    I decided to do a sun timelapse!!

     

    Here is a test:

    Res_Pool_NoWater_AO_A_.mov

    No water or reflections, 1pass 10%AO

     

    More coming!

     

    and I predict long render times ahead!

     

     

    Photoman

     

    That looks cool.

     

    Why do the overhead struts move?

     

     

    They don't the camera is dollying back. I could make it even more confusing by adding one of those zoom perspective shots (Slowly zoom in as you dolly back).

     

    As for now I am turning this into a short movie project.

     

    View Here:

    HERE

     

    Photoman

  6. I decided to start another animation project. I am basing this off a bunch of minor projects I have done in the past.

     

    I will be adding my piano model to some of them and adding some sweet camera angles and shots...

     

    Here are a few test frames:

    post-11793-1263847868_thumb.jpg

    post-11793-1263847878_thumb.jpg

     

    Render time is going to be murder! Most scenes have AO (the desert scene etc) and I managed to optimize those to keep them under 20 minutes a frame.

     

    The pool scene I took AO out so I could render faster (about 2 hours a frame with AO!!) Most shots are down under 20 minutes a frame now.

     

     

    I have plans to hopefully finish this comletly including rendering in the next 2 weeks to enter in a contest at my school.

     

    Off to do some more work!!

     

     

    Photoman

  7. Ok, here is the day render!

    I stopped it mid render, its actually a screen capture...

    post-11793-1263419256_thumb.jpg

     

    I stopped it at 5hours and it was at pass 6 out of 9...

     

    The renders seem to take forever (AO and IOR can be computational intensive.... especially having all that water with IOR next to the camera).

     

    Up next is the night scene!

     

    @Jason

    I agree with you it is very clean, a little too much too. But I don't really want to model much anything else for it :lol:

    I am going for that ultra modernism hard edge style that seems to be popular nowadays

     

     

    Photoman

  8. I decided to start a thread on some of my experimenting with outdoor lighting and rendering.

     

    So here is the scene I am going to be using:

    post-11793-1263355257_thumb.jpgpost-11793-1263355270_thumb.jpg

    I designed/modeled it to have complex shadows, relfections, and have IOR somewhere (the water (1.33))

     

    Here is a late afternoon lighting.

    post-11793-1263355360_thumb.png

    post-11793-1263355316_thumb.jpgpost-11793-1263355307_thumb.jpgpost-11793-1263355286.jpg

    I have updated that lighting setup slightly after the last render, I added 2 bulbs underwater (as suggested in this thread to give some shadow detail, and I also added a Lane T on the bottom of the pool.

     

    Ive been enjoying rendering to OpenEXR and using its high dynamic range (32 bit too) and buffers to get additonal tweakability.

     

    Next up is the midday daytime look!

     

     

    Photoman

  9. Quick Update!

     

    Been fiddling with radiosity a bit. I found one of Yves amazing tutorials on the eXtra CD while I was searching for props. I read it, downloaded the CalcSurface plugin and I now have a more optimized radiosity setup.

     

    I am amazed at how many models and materials and whatnot is actually on the eXtra CD!!!

     

    post-11793-1261629015_thumb.png

    Not optimized, but looks very clean. about 3 hours, 4x4pass

     

    I also plan on adding in a marble roller coaster somewhere in the scene hehe.

     

    Photoman

  10. OK, I got to ask.

    You seem to really understand a LOT about lighting, reflections, radiosity, specularity, an on and etc.

    Where did you learn it?

    I mean was it a class you took, books, photography????

    Just really curious because you show a real great grasp of the whole topic, where as I don't even know what questions to ask most of the time.

     

    Your work is spectacular!

     

    First off, Thanks!

     

    I learned everything through either tutorials (Yves tutorial is very informative for radiosity) or just going in and figuring out how to do it, (if you looked onto my harddrive there are about 100+ random test projects where Ive fiddle with a different feature)

     

    As for anything else I learned, that would probably be from reading articles and other WIP's on here or at cgtalk.com . I also apply certain photographic skills too, (rule of thirds, etc..)

     

    And for me grasping all of A:M, that is not true. Just try to get me to model an organic model rig it, smart skin it, pose, and animate it.... I havent mastered any of those (or dare try yet)

     

    >>>>><<<<<<

    Minor update!

    Added materials to most everything, still needs some tweaking though.

     

    Darktrees and simple materials mostly.

     

    post-11793-1261607417_thumb.png

    1:35:42 9pass 50samples

     

    I still need to fill up the room though, I need to put my posters up and back in the garbage truck and dump all the junk I have on my floor in. :D

     

     

    Hmm just though of this, Is it weird that I am working in the exact spot I am modeling, with the same viewing angle?

     

    Photoman

  11. I agree with you Eric, Radiosity is a bit slow, but it is the only way I can achieve the type of lighting and look that I want with this scene. I do wish AO would would give nice results for interiors but it doesnt.

     

    The style I am going for is mostly one light with harsh/sharp shadows and having the rest of the room with diffused bounce light.

     

    I find that if I increase the photon amount and render at low res and at a low sampling rate I can get relatively fast "test renders" about the half hour range. Overnight I set a larger higher quality render.

     

     

    Latest test render:

    post-11793-1261547974_thumb.png

    I plan to tone done the bounce light a little but its the basic effect Im am looking for.

     

    I really wish the Radiosity engine didnt mess with specularity soo much, Ive had to alter all my shaders to comply with that (I have about 30+ shaders including props).

     

    post-11793-1261548082_thumb.png

    I added some props. Some are my models, others are off the disk and others are from the forum! Hmm Maybe I could add Waldo somewhere and see if anyone could spot him?

     

     

    Photoman

  12. Nice to get some feedback, thanks!

     

    Update!

    Gots more done. The room now has closet doors, real windows, blinds, comforter on bed, shelf on wall, chair (off the A:M CD), and also now has basic bumps and shaders (no materials yet) .

     

    post-11793-1261526830_thumb.png post-11793-1261526867_thumb.png post-11793-1261526895_thumb.png

    Basic lighting, 2 bulbs with shadows.

     

    Had an idea to make the carpet a hair emitter, but I think that would be a little too much, plus my computer would definetly slap me :lol:

     

    Texturing is going to be interesting, I plan to make a simple procedural material possibly bitmapped based for as many of the materials as I can, I don't really want to decal/uv everything.

     

     

    @JBigboote I plan to use the benslens on this scene, but not until it is done, because it increases the render time to much will I am working

     

    More coming

     

    Photoman

  13. I have been thinking of starting a project over winter break. Of the ideas I had the idea to "3d-erize" my room won.

     

    I started so far by just modeling the main objects in my room: desk, shelves, dresser, bed. The bed right now is just a modified version of the bench from my piano project, It is just there to a be a deformer for the cloth system sheets I plan to put over it.

     

    post-11793-1261500839_thumb.png

    1 Light, radiosity about 2 hours 4x4pass

     

    post-11793-1261500858_thumb.jpg

    Note- There is quite a bit of distortion from the 15mm perspective.

     

    Photoman

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