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Hash, Inc. - Animation:Master

photoman

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Posts posted by photoman

  1. When I make landscapes I find that the most realistic textures are those created from jpegs or maps. (Checkout cgtextures.com for some) I also use a lot of displacement maps to create more complex looking geometry.

    Check the tutorial section I made one on making a desert landscape.

     

    Photoman

  2. Decided to try the tutorial. Got so far as #3 and got stuck because my particles are a image map and are invisible from the top view, but look great from my other camera. I've tried changing the angle and rotation but it doesn't change anything. Ideas?

     

    Photoman

  3. Easy, in your choreography click the unarchive thingy and change the translation points over a period of time. I will make a tutorial and post it later today.

     

    If you are advanced you can try displacement mapping to make waves. Those (if you can get them to work and look good) take massive amounts of rendertime though/

     

     

    Photoman

     

    Edit: Answered wrong question :)

  4. Thanks! Hit a speedbump... A 16 hour render of the flythrough camera has some "black" patches I need to fix :( so I have to rerender that....

     

    Also been thinking... This would also be a great idea for a tutorial. I used the sweeper plugin, newton dynamics plugin, several custom materials, etc!

     

    Photoman

  5. I have many sketches (What else are you supposed to do at school?) of various tracks. This next one (If my computer ever finishes rendering (20 hours for 5 seconds!)) is going to have a helix(es?) a loop and MAYBE dominoes ^_^ . Though all depends on if it is possible with newton dynamics. (The jump in the movie above took about 1 hour to get right it involved simulating with no landing and putting in a track piece and righting down the translation and rotation and then reverting the project to before the simulation and putting the track in :wacko: . AND it takes forever line up the tracks perfectly :) )

     

    Photoman

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