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Posts posted by photoman
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What type of landscape, (Desert, mountains, fields, etc)
I would recommend getting familiar with the terrain wizard and A:M's material editors.
Photoman
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That looks very sharp and I loved the dancing!
As for a egg joke.... Why do the french only eat 1 egg for breakfast? Because 1 egg is un oeuf!
Photoman
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Here is the final version (as of yet):
Thanks for all the help!
C&C Welcome
Photoman
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Finally finsihed rendering editing and all that fun. About 100 hours of rendering on my laptop and pc node. I uploading to Youtube as I am writing this and will post link when it finishes.
Photoman
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They can but mostly 2d cad data is in the DWG format.
Photoman
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It takes a while (Some models can take hours) and you usually have to do a lot of spline cleaning. I once took me a night for a DXF from Vectorworks.
Photoman
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Decided to try the tutorial. Got so far as #3 and got stuck because my particles are a image map and are invisible from the top view, but look great from my other camera. I've tried changing the angle and rotation but it doesn't change anything. Ideas?
Photoman
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Good find havent seen that one before.
I'll mess around with and see what I get. If I find out how to do it right I'll create a video tutorial for it.
Photoman
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Here is the link to the tutorial on animating water:
http://www.hash.com/forums/index.php?showtopic=34417
Photoman
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Easy, in your choreography click the unarchive thingy and change the translation points over a period of time. I will make a tutorial and post it later today.
If you are advanced you can try displacement mapping to make waves. Those (if you can get them to work and look good) take massive amounts of rendertime though/
Photoman
Edit: Answered wrong question
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Thanks! Hit a speedbump... A 16 hour render of the flythrough camera has some "black" patches I need to fix so I have to rerender that....
Also been thinking... This would also be a great idea for a tutorial. I used the sweeper plugin, newton dynamics plugin, several custom materials, etc!
Photoman
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Set the transparency to 100% in the surface tab of the objects property's.
Photoman
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Are you talking about cell turbulence?
Photoman
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I've just usually go to top view and drag and select all the models, then I just move them or rotate them. I've done this with about 50ish models. Though I havent tried selecting the models from groups.
Photoman
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Its the way I set it to render in realtime. It renders as smooth curves reguraly. Why I have it that way? Accidently clicked it
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Started the second coaster. It is near finished I just have to tweak some stuff and add camera paths and misc stuff. Here are some stills and previews.
More C&C welcome
Photoman
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Thanks! There should be more in coming weeks but I also have finals in coming weeks .
Photoman
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FINISHED!!
Here is the video.
Thanks for the feedback and support!
Photoman
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To be truthful all the textures besides the terrain/water (In the funnel thingy) and marble where darktrees.
Photoman
PS I have 2 cameras that have finished rendering.
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Here is a 5minute test I did with the sweeper plugin:
Just ignore the random pieces I forgot to delete.
Photoman
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I have many sketches (What else are you supposed to do at school?) of various tracks. This next one (If my computer ever finishes rendering (20 hours for 5 seconds!)) is going to have a helix(es?) a loop and MAYBE dominoes . Though all depends on if it is possible with newton dynamics. (The jump in the movie above took about 1 hour to get right it involved simulating with no landing and putting in a track piece and righting down the translation and rotation and then reverting the project to before the simulation and putting the track in . AND it takes forever line up the tracks perfectly )
Photoman
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Thanks!
I rendered those on a Macbook pro so it is set to LCD Gamma I think.
The ball is just dropped... I plan to have it so when the ball ends in the funnel thingy that it will be "teleported" to the next coaster Im making.
lands scaping
in New Users
Posted
When I make landscapes I find that the most realistic textures are those created from jpegs or maps. (Checkout cgtextures.com for some) I also use a lot of displacement maps to create more complex looking geometry.
Check the tutorial section I made one on making a desert landscape.
Photoman