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Hash, Inc. - Animation:Master

photoman

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Posts posted by photoman

  1. Im done! At least I am where I want to be with this project, I'll probably revisit it later on.

     

    Final Image:

    post-11793-1261149316_thumb.jpg

    About 20 hours B) 6x6 36pass 3 softboxes (bulb lights on paths, each 3 rays) 2k resolution

    I also rendered to OpenEXR, WOW soo many passes!! I opened it in AFX and there was a shadow, diffuse, and spec pass for each light, and for the reflecitons and so on!

     

    I added it to the A:M eXchange too.

     

    Thanks for the feedback!!

     

    Photoman

  2. I added a bench too, every piano needs one :) .

     

    As for the wheels, most grand pianos have them but for the sake of the render I didnt want to add them. But Ill probably add them anyway now.

     

    When finished Ill post on the old A:M eXchange.

     

     

    I do believe the addition of the bench and the slight angle change of the camera took away the pixelated env map (its a 2000x1000 size map)

     

    post-11793-1260822518_thumb.png

    1600x1200 25pass AO(50%) 8;57;23

     

    Did a little work on the guts, I think I am just going to leave it like that, I dont plan on doing detail shots in there.

    post-11793-1260822661_thumb.jpg

     

    Photoman

     

    PS How do you edit the title of the topic?

  3. Me masochist? Its *not* like I am going to render this at 100 megapixels or anything pssshhht...

     

    But on a serious not... I dont mind patch count too much, plus as Nancy stated each wire is say 4 patches and dont forgot all the knobs and whatnot....

     

    Remodeled the whole edge/curvey piece.

    Old on top

    post-11793-1260764219_thumb.jpg

    On the old one the normals were all correct, it was the double five point patch that was odd...

     

    post-11793-1260764200_thumb.png

    1600x1200 25pass AO(45%) 5:30:55

    My environment map is too small so thats why there is a pixelized reflection.

     

     

    Photoman

  4. Thanks everyone!

     

    looks good!

     

    AO shouldn't be a problem with hooks or AO would be a problem with almost every A:M model.

     

    Check your normals and check for weird spline continuity.

     

     

    I noticed that spot has a double five pointer that leads into a hook (Bad!) Im going to redo that area anyway (Needs a bevel).

     

    I started on the soundboard (Insides) but got a little sloppy so I am going to fix some of that and add all the piano wires and whatnot.... (I can already imagine the patch count 88 keys at least one wire per key...)

    post-11793-1260727442_thumb.png

     

    Wires:

    post-11793-1260727533_thumb.jpg

    post-11793-1260727547_thumb.jpg

     

    Photoman

  5. This is quite the epic model, THANKS!!

     

    Here is a quick radiosity render that I did of the pod bay interior, mind the grain, Im rendering a nicer one now.

    post-11793-1259168066_thumb.png

    1 light was used, 1,000,000 photons about 3 hours to render 16pass

    I also used the fisheye lens.

     

    Thanks again!

     

    Photoman

  6. The lens has 3 materials. The metallic lens base, black plastic, and the gold stripe. The lens base is just a 2 fractal sum combiners combined by another fractal sum. I had to adjust the specularity a bit to get that look.

     

    Maybe I could get a optical diagram and create the actuall lens elements, of course that would take forever to render....

     

    Photoman

  7. Wow never thought of doing lighting setups like this too much. Here is a quickie ring fluorescent light I created:

    post-11793-1258083058_thumb.jpg

    36pass

     

    Photoman

     

     

    Can you post the project and complete render settings?

     

    Sure Ill post and example. Ill post one once I render it real fast, (dont expect High Quality)

     

    Photoman

  8. @Tralfaz You got some nice photos on that photobucket ;) . Ive gotten a lot out of HDR, I usually use it to combine exposures for a perfect balance of shadows/highlights but its also useful for making background plate to be used in A:M.

     

    Here is where I am at now, just about got the rough shape of the body, I redid the back panel. I decided that instead of modeling the hole for the buttons I will just model the buttons and layer it on top of the patch, that will also keep the patch count down too. There are some creases and wrinkles in which Im still smoothing out.

    post-11793-1257750512_thumb.jpgpost-11793-1257750531_thumb.jpg

    Turntable_11_8_09.mov

    The hard part I *think* is going to be the popup flash and viewfinder/eyepiece. I dont know if I am going to model the flash to actually popup or not.

     

    Photoman

  9. For my shiny car paint materials, I just create a couple of Fractal Sum combiners (To get the metallic look) and I put an environment map attribute under it to give it some nice reflections. Here is a quickie example I put together:

    Paintdemo.zip

    Contains a quick project with the material and environment HDR.

     

    Hope it helps

     

    Photoman

  10. @Robcat Yes those holes are soo much fun to add, then you got the bevel them and then...

     

    @Tralfaz I am into mostly Landscape/Macro photography but I usually have my camera with me wherever I go. I do enjoy astrophotography too, I have this sweet 50mm f/1.8 lens thats super sharp and works great for astrophotography. How is the IS on the 55-200? I want to get a IS lens but I dont have enough money...

     

    Here is a minor update:

    post-11793-1257636505_thumb.jpg post-11793-1257636514_thumb.jpg

    Still modeling the main parts, everything is mostly just splines right now, havent connected them to patches yet.

     

    Photoman

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