sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

PeterS

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  1. When the first few glimpses of the new Enterprise came out, I was thrown by the funky redesign of the nacelles with the addition of the small wings? ailerons? in the rear of the pods and as mentioned the closer angle of the dangle, ha, ha. Me no likey either. Any of Gabriel Koerner's designs would have been much better than what we will get now. As far as the interior is concerned, I get the feeling that this new Enterprise is about 50 years ahead of the original. The layout and design looks so much more advanced to me - well maybe not the spooky hallways. When the BMW Z4 roadster first came out, I thought, what were they thinking (no flames from Z4 owners please). Kind of the same feeling I got when looking at the new Enterprise. Oh well, maybe I'll come up with my own design for the old girl and model that for fun.
  2. PeterS

    HELP!

    That's the easy part...just run into the garage, open your toolbox, grab a mallet (or any blunt heavy object you find laying around), and go to town on your monitor. One word of advice though, some monitors have a pesky plastic film on them. If you've got one of those, you really gotta put some elbow grease into your swing when you make those bump maps. Have fun
  3. Looks very nice. One thing that detracts a little for me is the ratio of upper body to legs. Maybe that's just part of the toon look?
  4. A rotoscope is just a reference picture. Unless you are creating something original, you can find rotoscopes of just about anything on the internet or in a bookstore. What is it you want to model?
  5. Thanks for the breakdown John:-) This is all new to me, but I'm trying to keep up here.
  6. Hi John: I am very interested in what you are doing and how you are doing it. As Matt already asked, did you use a sphere to transfer the reflections? If so, what kind and size? What type of camera, resolution, etc? If not, what kind of HDR map did you use? And what exactly is tone mapping and why is it necessary? Are you following any tutorials? I've started to play around with IBL and am having all sorts of trouble with the renders getting a heavy oversaturated blue cast anytime I change the Ambiance settings. I think it may be a bug or possibly related to my video card. It happens with any HDR image I use in any project I try it in. Keep posting your progress and experiences please.
  7. Wow, that looks absolutely great. The snow, the billowing cover, the whole effect. Superb!
  8. Compare the length and thickness of the candles to the book. I would make the candles proportionally thicker with bigger wax residue. I know this does not address the lighting, but it will add to the overall feel of the scene. JMHO
  9. Great model. Would you post a wireframe?
  10. Very nice model. How did you do the hair? I especially like the whispy hair over her shoulders.
  11. Can't wait to see a render
  12. Couple of things: Why a cone angle of 0 degrees? What is the light supposed to illuminate? Please post a couple of shots of your chor - one from directly overhead and one from camera angle. Also, you can always fake it by putting in a bulb light in the chor and putting it really close to the other light but in line with the camera. Then just have the lens flare come from that.
  13. ok, here's a step by step: 1: open AM 2: Start a new project by clicking "new" under Project 3: Double click "Choreographies" in the PWS (Project Work Space) to get a new Chor window 4: Put the cursor in the center of the chor window right click and chose new light 5: Put the cursor over the highlight of the new light, right click and you should have a menu pop up with an option to select "Select Cache(light1)" 6: This option will be bold, select that one 7: Once selected, the Objects folder in the PWS will open and highlight the new light - Light1. Now look under the properties pane and expand the "Options" tab. 8: Once the "Options" tab is expanded, you must click "Lens Flare" to show "ON" 9: Now go back to the choreography window, hit"Q" and click anywhere in the chor window - What do you get? 10: To see the light and lens flare better, delete the ground, pick black for the camera's background color and do another quick render. The attached picture is exactly what I got following my directions.
  14. You can't see the light or the light's lens flare? You can only see a light if volumetrics are on or the light is reflecting off something. If you can't see the lens flare, you probably don't have it turned on in the PWS (Project Work Space) Object folder. You need to turn on lens flare for the light in the Object folder. Once you've done that, do a quick render in the chor and you should see it.
  15. Yeah, I know, I'm pretty great, haha. Glad you got it working.
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