sprockets Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine! Learn to do radiosity renders
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 01/06/2023 in all areas

  1. I gave it a thought but as I understand displacement maps, their depth resolution is dependent on the patch resolution so to get sufficient detail I'd still need way, way more than just four patches (times four) for each side. Great suggestion, Robert! Thanks. I'm currently rendering a different camera move showcasing the lamps. I'll work on the pose of him leaning against the marble base for the end of the shot. Here's a still of the lamps installed in the waiting room.
    1 point
  2. Here we walk from the main waiting room, through the arch between the men's and women's waiting rooms and enter the concourse/train shed where an unfinished observation car is magically arriving on its own. Penn_station_concourse_WIP_insta00.mp4
    1 point
  3. Most A:M users will never need to do something like this, but it is possible to investigate and make useful changes to an A:M file with a text editor. You'll need your close-up glasses for most of this. AMTextEditing.mov Things I have done with text editing -fixing the "dragged bone in a chor" problem (shown in this video) -changing the name of an item throughout a PRJ -changing a bone to a null -finding and fixing name spelling capitalization mistakes. ("Left" instead of "left" -fixing a corrupted file or saving some portion of it. -finding and deleting an external link to something that is not really needed in a PRJ yet is not easily findable because it's buried in some asset. -other things i don't recall
    1 point
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