sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 05/18/2022 in all areas

  1. I am concentrating on a work flow for clothes models. I timed the process for getting from original OBJ to A:M model for a hooded sweatshirt. step 1 Import original OBJ into Instant Meshes, select a quad density sufficient for the part of the model you want and export a quad OBJ. (2 minutes -see first image below) step 2 Import the quad OBJ from Instant Meshes into A:M and edit / split the model for missing patches, discontinued splines, etc. (30 minutes -see top of second image below) step 3 Copy/Flip/Attach the pieces and clean up model to reduce unnecessary splines, etc. (5-10 minutes -bottom of second image below) steph_A.mp4
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